Am I the only one who notices that you can DHC trick from the Bolo? Not really worth it, but it’s funny.
Damn, not much love for deadpool I see. Well I was considering trying him out and was hoping I could get some advice from y’all bout the basics of playing a good deadpool.
Try to stay on the move, make good use of pineapple/shurikens, double jumping is fantastic, learn to effectively use and manage your teleports because they’re awesome, don’t be an idiot like me and press S when your attacks get blocked, jumping medium guns are your best friend, learn a basic combo that can net you around 550-600k; never, ever shut your mouth.
Pretty much that. I made some long Deadpool combos while training, but I realized they weren’t great for damage, but they could be seen as stylish.Oh, and to add to Dingofist’s tips, use pineapples to cancel your crouching H if you’re being blocked, but be careful; some people (like some Dormammu users) catch on to that and chaotic flame you on reaction.In that case, the bolo should be more effective. (cuz of Deadpool’s big backward jumping distance when using this.)
Dingofist and M&D Master speak the truth. I don’t like using the bolo to make my blockstrings safer though, I rather use the shurikens (had some bad experiences with She-Hulk sliding under everything else). The ninja gifts are very useful moves in other situations too. Shurikens are fantastic to keep straightforward rushdown characters (She-Hulk, Wolvie, etc.) off of you and grenades are pretty good for zoning purposes. The bolo… Well… Has anyone figured an use for the bolo outside of combos? You should also learn to use the overhead and the teleport to your advantage. Deadpools mixups are kinda limited but those two moves are the best he has for opening people up. Just remember to protect your teleports with an assist.
In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.
I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!
Here is a link to the thread blueprint:
You can get an example of what it looks like when filled out here:
You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.
Highest Regards to All,
Anyone planning on doing the UMvC3 Deadpool thread and actually keeping it updated? If not I wouldn’t mind doing it, I’m already doing the Haggar thread and I’ve been maining Haggar/Deadpool/??? since release.
I was gonna offer to do it if no one else would but since you did, I’m not gonna bother :D. So yeah, you got my vote.
You asked first, so I don’t mind at all. Lemme know when it’s created.
P.S: Anyone sad about not being able to cancel Mad Wheel into a normal anymore?
The only normal you could cancel into was S. I never did that because it’s unsafe as all hell (without assist cover) and there’s no mixup there. Not being able to cancel into specials I’m kinda sad about but the tradeoff is more than fair.
So discovered something grievious today.
cM doesnt link to cH against firebrand.
It surprised me and fucked me up TT.
I don’t think it does against Rocket Raccoon either.
This applies to really tiny characters like Arthur to Rocket Raccoon small, and this happened in Vanilla Mahvel well. It’s sad because I have to keep it in mind when fighting small characters, and it’s tougher to hit confirm…
Yeah…and still no precision about the timing of chimichanga after quickwork (it work randomly or i have to mash like Jill on crackbeast). so cH is the only way to make the BnB
In a basic combo like LMHS > air M M H S > H katanarama-chimichangas, Happy Happy Trigger does more damage than Cuttin’ Time without mashing. Give me a reason why I should use CT instead?
scale less in case of DHC.
CT sets up some DHCs HHT doesn’t (as CT puts them right over you), and it being a cinematic super makes it good for certain corner cases.
It also recovers fast enough to be a safe DHC on whiff in alot of situations.
Time the chimichanga after quickwork as if you were going to dash in for a crouching M after it. It’s that timing, just press H.
HTT also wastes a lot of shots on small characters or vs weird hitboxes in the corner.
Btw, I’ve been trying to go for j.H Bolo when I (down) TAC to Deadpool, but I can never get QuickWork H to land. I tried going for M instead, but relaunching after that is really hard (online), as the spacing after a TAC won’t allow you to be at max range. Is there any way to get this consistently? Deadpool has pretty terrible damage without both bounces. Going for the simple [j.H Bolo, land, Quickwork M, Hyper] works, but HTT does pitiful damage in that spot vs small characters.
relaunching after quickwork M is simple
It work, really.