What shocks me the most is how incredibly botched are some of the classic characters movesets.
Guys like Terry, Andy, Joe, King, Clark, Kim, Mai, had gained so much cool stuff over the years, it’s apalling to see how barebones they went into this game. 5 moves had been the standard for KOF characters for a while, but for these guys you only have 4 or even less. It’s weird, special seeing guys like Kyo or K’ even gained some new moves.
For once, I don’t understand how I have to spend 3 superstock into a Power Dunk and the motion is now hcb,hcb+KK.
Joe’s “repeated punches” special is so fucked up on this game, it has almost no reach and looks like a joke. Why do King and Joe have to go MAX in order to shoot double Venom Strikes/Hurricane Upper? I failed to see how that’s an improvement at all.
Maxima is a complete joke. He barely has any specials and they’re totally useless.
But the worst case is Ralf. This has to be the most random and awkward moveset I’ve ever seen. A Ralf with no Argentina? Without BariBari?? WTF?! His Vulcan is completely terrible, he has a new random punch attack. He’s virtually unplayable in his awkwardness.
Considering how cool and rich were the characters in movesets for games like 2001 and XI?? I got that by the KOF XIII times there were new sprite-based graphics and creating new animations were complicated, but now with polygon 3D models they could add any moves they want very easily, why to use KOF XII as a base?? The classic characters are extremely botched. I have no idea what they were thinking but they’re just TERRIBLE.