i get where your coming from and on the psychology aspect… your totally right,people get scared when confronted with a new tactic…
problem is that that move sucks ass ON HIT… it’s -1 even when you hit them, meaning that if you input a cr.lp or lk thats perfectly timed after you hit them and they do a perfectly timed 3 frame jab THEY WILL WIN… now that isnt so bad cause they probably wont perfectly time there jab if they didnt expect the move to come… BUT… the overhead part of this move also does PATHETIC damage… 40 damage… guess what else does a wopping 40 damage… chuns cr.lp
yeah a low jab does the same amount of damage as the overhead part of this move… also this move telegraphs itself with the first hit…
so in the end you have a move that telegraphs itself, does crap damage and is minus on hit…
believe me, i thought about this move along time ago, and the answer is that this just isn’t worth it, she has better options for an overhead like: throw, stomp, and jumping HK… i’m not saying to never use it… but if you do, know that the only thinbg your getting in return on the investment is psychological damage of the smallest nature…
the ONE instance i could see this move being plausible is after the first jab in your poke string, cause chun has no other options to break crouch block besides throw… but you still did shitty damage and put yourself at negative frames to do so.
if this setup bigger damage down the line, then i’d be all over it… but i dont think it would.
its use as a close AA though is phenomenal versus characters that dont jump that high.
but good try… if you find some good mixup with this then by all means post it…
i’ve tried to use this move in the arcade and people caught on quick and started blocking it on reaction cause of the telegraph tho…
and when this move is blocked your at - 4 which means they get a guaranteed jab if in range and its only a two frame link timing.
-dime