Divekick Angles, check it out!


#21

Does S-Kill always teleport straight up? I feel like he can teleport up+forward, or maybe I’m imagining that?


#22

That’s his Trick special ability. He teleports to right above and behind where you are.


#23

The image in the OP just got pimped out severely…

Spoiler

http://i.imgur.com/qPlOTHh.jpg


#24

holy shit what? That’s amazing. All we are missing is frame data. I know some of it but I’ll wait 'til official stuff comes out.


#25

pretty sure the height for Stream is wrong in 2.0. With kickback he gets extremely high. Edit nvm just saw the fine print, ie (…except kickback and specials)

What does A/G/KF in ‘Meter build’ mean? Afaik you only get meter from kicking and subsequently landing on the ground.


#26

It’s the amount of times you need to kick before you are able to use your Air special, Ground special, or Kick Factor.


#27

Huh…so…I guess the Baz gains almost nothing from a Style Gem? That’s disappointing.


#28

Assuming the chart’s right, style gem is worthless on every character.


#29

I wonder how much of a difference Dive and Kick gems make, then. Because now I’m wondering if pretty much all gems are worthless.


#30

The numbers are there, just add 10%.

I don’t think they’re worthless. As a Kung Pao player, the Dive gem helps me against some matchups, including Pao mirrors. The Kick gem gives me a little extra speed, which means the opponent has a bit less time to react. Then you have to consider kick factor, which gems give a boost to.


#31

You can see everything in the game in the .xml files. Fyi dive gives you a 6% multiplier, kick is 12%

Edit: Actually those may be gems not actually active in the game though, not totally sure.


#32

what a mysterious game


#33

Could I trouble you for a copy of the XML files? I don’t have the Steam version.