A lot’s been said when talking about DJ about his slide. Most of it is actually negative, to my surprise. Calling it slow to come out, slow to recover, insufficiently far reaching, and just generally sub par. To be honest, though, I’ve yet to meet a DJ player who doesn’t make extensive use of it. I started thinking about why I use DJ’s slide so much, and why I think it’s important.
I’ve always thought of DJ since I first picked him up as a character who’s absolutely brilliant at getting in on projectile characters. Not only does he have his own very decent air slasher for trading fireballs at a distance, but he’s got EX sobat, knee shot short jumps, and of course, the slide. No other character I know of, not even Zangief, has so little to fear when trying to get in to a shoto, imho.
The great thing specifically about the slide is that it lets you maintain charge whilst advancing on fireballs. This, to me, essentially extends the range which a fireball character needs to be away from you in order to throw safe fireballs from simply DJ’s slide distance to DJ’s slide distance PLUS whatever special he can throw immediately after completing the slide.
A typical example for me is using lk sobat. It tends to catch Ryu’s very easily. Midscreen distance they throw hadoken, you slide under, they usually (50-70% of the time in my experience) throw cr. mk, you lk sobat for damage and knockdown. I’m still experimenting with various mixups to do, but I’m fairly sure U1 can be integrated into this strategy somehow.
I’m not sure if this all sounds very elementary to all of you, but I wanted to see what creative strategies you guys use for DJ’s slide, or if it’s just a basic and rarely used tool for you.