Today is a proud milestone for me. I got my 4 millionth piece of hate mail after finishing a match today. I don’t get it. Do people not grasp how basic a tool Bison is? That to attack he must either jump in (which is floaty enough that you hae time to grab a sandwich) or walk right into the danger zone of players that naturally revert to the all too-powerful combination of backing up and attacking at the same time?
As I was playing a Chun Li earlier today it hit me all over again, as it regularly does, how there’s this annoying tendency for some characters to have MORE than they need. Chun Li WITHOUT a neutral HK that covered both sides would be fine. Or without an air throw, or hell even without a projectile would be fine. But somehow, Capcom, felt that only 55,000 different moves covering the gamut from unbelievable anti-air, to great dashing, to zoning, to amazing pokes, to a comboable ultra, etc would create a complete character. I look at a match between a Bison holding their own against a great Chun Li or Oni or Gouken, etc and I understand the amount of work necessary to make that contest viable. The idea that he’s top tier independent of what’s required of Bison players to get him there is horrendous. I was in a series of endless matches the other day and decided, for the hell of it, to try out Ken and Ryu. I’ve used charge characters forever, but because of Bison’s teleport, I was comfortable with QCF and F + QCF. Granted I lost, but the level of pressure I WASN’T dealing with was amazing and the effectiveness of doing fairly basic things was a little puzzling.
This is not a butt hurt rant or a complaint about the character. Rather it’s a public acknowledgement of the work we Bison players put in in terms of creative problem solving, that 6th sense you have to develop as a Dic, and the committment to a character that doesn’t magnify but rather reflects how much you’re willing to put into getting better.
Winged Generalisimo hats off to ya!