I remember when I didnt know what the hell a tier was. But now I know it all too well, it’s crammed down your throat now days when it comes to fighting games, Tekken has tiers SC had tiers. . DoA and Mk fans even had the gumption to tier their rosters, and I’ve even seen it being used in relation to other genres as well (WTF . .DMC3 fans tiered the weapons)
I used to hold true to the theory that “if you like them, their official placing should be irrelevant” but now I’ve had a change of heart.
I think tiers (while annoying and gay) actually hold pretty true to most games. Some characters are at just more than a slight advantage, and likewise for the opposite.
How do you feel about high tiers and low tiers? Usually the high tier are some of the easiest to learn and easier to exploit, they do tons of damage, wicked priorities(crushing ect) and in recent 3d fighters now days you find that concepts like negatve frames and push on block are what decide who it truly above who. Some games have tiers down to a sciece. Do you consider wins by high tier characters to be less impressive than say a low tier?
Would you say that low tier characters are the underdog in the situation? I admit it’s a lot more impressive to win matches with a character that is considered low tier. And if you lose, you can always fall back on the fact that they have less to work with(which is scrubby, but it still works).
I think it’s kinda funny how I gravitate towards the appearance and fighting style of the character rather than the way they are ranked.
The stupidest thing that I think has ever happened to me regarding tiers was I was at the arcade once(long time ago)and you saw the same people picking the same characters over and over, mirror matches and playing a good 4-5 characters max, and I picked a “low tier” character but apparently something was funny about it. I mean I still loss, but I ended up winning a round, and part of the second round, which is more than some of the guys other competition did playing the same characters as him.