Does aspect ratio effect the gameplay (wallbounces and such)


#1

Been playing on a 16:9 screen for a while, and noticed when I set my Wii to 4:3 that the game also went into that ratio. I know that in SF4 the camera is zoomed out a bit to compensate, but it didn’t look like it in TvC. So, would it affect how certain aspects of the game perform in these modes?


#2

According to [media=youtube]35SHdwaM1iU#t=0m56s"[/media], yes. However, the version being played is clearly CGoH, so obviously these kinds of problems could have been fixed for the release of UAS. If not… I wonder what would happen if a person using 4:3 played a person using a 16:9 aspect ratio online.


#3

I’d also like to know, for the US version


#4

From what I’ve noticed, wallbounces don’t go full screen, which makes the aspect ratio difference harder to differentiate.

Of course, I don’t even have the game yet. I’m only going by observation.


#5

It did in the Japanese one, but I heard they fixed it in the US version so that on widescreen, wallbounces don’t go the full length.


#6

I certainly hope there are no changes to gameplay. I only practice on my CRT so if a tourney uses widescreen monitors that might screw me over.