Does Capcom Vs SNK 2 on GameCube run in 480P is I have Components?


#1

-topic-


#2

is I have Components?


#3

I don’t think so.

But the Dreamcast one does :smiley: use VGA for that one.


#4

Never mind, I just checked the back of the box on GameFaqs, no word on Progressive Scan.

Guess I’ll go with the DC version since I have the VGA box and all.


#5

No…but you can has a cheezeburgers. I makeded it for you.


#6

:rofl:


#7

I guess this thread was resolved in a speedy manner, but wouldn’t this be more appropriate for the Tech Talk section?

And yeah, avoid the Gamecube version like the PLAGUE.


#8

Why?

It’s not as if there’s a huge amount of tournaments for this game anymore and it’s still a damn good game with the few changes that were made to the Gamecube/xbox versions.


#9

Doesn’t mean you should use an edited version. Alpha enthusiasts don’t go playing the crappy PS1 versions of Alpha.


#10

Roll cancel removed. Analog specials and supers.


#11

You dont have to play with analog specials and supers, and if he’s just playing for fun I doubt he’d be rollcanceling the shit out of stuff anyways.

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#12

Duh…Man!


#13

I tried using GC-ism once and just gave up. Not to mention I couldn’t attack while jumping.

I’d be impressed if someone managed to do anything with that mode on.


#14

As far as I know only the Xbox version has progressive scan.


#15

and finest ko crashing the bgm. any characters left after a finest ko (dramatic ko finish) and you’re playing the rest of the match with just sound effects.


#16

That’s the only good thing about that port, sadly.

Supers to analog stick? What the fuck?

And Dreamcast version is the only version that should be played.


#17

also changes to the character balance and groove balance. its been a while since i’ve played those versions, but thats how i remember it.