Does HSD Timer Not Fully Reset After Resets?


#1

I’ve been trying a few resets with Dante involving Hammer, and I can’t get the combo post-air Reset to land, but landing it pre-air Reset is easy enough. I’ve been that HSD does not fully reset after resets? Is this true? Is there a discussion on this somewhere that I missed?


#2

From what I’ve seen, comboing opponents from an air-to-air hit increases hit stun deterioration.

That’s all i know.


#3

What combo are you trying to do? I don’t really know the specifics, but I do know that Cold Shower, Prop Shredder, super jump, hammer, cold shower, prop shredder, super jump, hammer works fine. Not a very good combo, but it works.
However, if you start the combo off with the hammer, the opponent will tech out of the second Prop Shredder for some reason.


#4

Air to air and anti-air combos start off with more hitstun scaling than if both characters were on the ground.

Starting the combo with a Hard Knockdown and OTG’ing also creates a lot of hitstun scaling early on. How you start the combo has a lot to do with HSD and how much you have.