It feels like his EX moves and vskill don’t provide much utility (I haven’t seen an ex tatsu in weeks) in a game where fireballs are largely props and in top tournies the best Japanese Ryus (like Tokido) use neither, just saving it all up for easy confirms into super. It’s been long enough that someone should be using parries at some point somewhere, and yet it almost totally ignored except as just another way to counter fireballs. Even his VTrigger, while good, just seems to get used as a way to confirm into super.
I’m not saying Ryu is bad, he seems pretty good to me (at least at the top levels of play), but he seems like half a character relying on a way too good Crit art to make up for having half of his moves be largely ignorable.
Separately from all that, for being the ‘beginner’ character tatsus are rarely useful outside of fireball wars (so low skill Ryu mirrors) and combo extenders and every other special uses the same button and motion (so it’s difficult to get the one you want without really clean inputs that come with months of playing). For beginners his V-skill is just a way to take hits unless you know the exact mixups certain characters flowchart to which is only knowledge you get with huge amounts of practice and experience.
Is there a good way Capcom could address any of this? Part of the living game idea of SFV is that they can course correct when things are playing out in a way they didn’t intend and I can’t imagine they intended for the best Ryu’s in the world to ignore so much of his kit.