Does tick damage no longer KO?


#1

Just thought I had a guy beat. He was down to 0 HP and I hit him with two specials. He blocked both and threw me to end the match.

Afterwards I went into Training, set the dummy life to normal and told it to guard everything. Threw him until he was almost at 0 then started using specials. Life went down to 0 but I couldn’t KO him until I threw him again.

Was it like this in SFV the whole time? New to this beta? Or are only some specials like this? Any idea?


#2

Super is the only thing that chip KOs now. All other chip can not KO. This has been known since the E3 build.


#3

Wow. This totally changes late-round mechanics. Not sure if I like it, love it or hate it yet, lol.

Thanks for the clarification. Sorry for not knowing sooner, but I’m not sure where I would have found this out! I wonder if there should be a “main differences from earlier SF games” or “basic rules” sticky, or something.

I guess this can be locked.


#4

The tick damage however may give you lyme disease drum roll and symbols