I know Phoenix is a problem, but I want to suggest an interesting solution over the sea of “Nerf Her!”
Solution - ADD MORE METAGAMES.
It could be said that every character brings their own metagame, but I’m suggesting that future characters have meta-games on the level of Dark Phoenix in that they require the player to either plan ahead or go for damage.
For instance [SIZE=4]…[/SIZE]
(these are just to explain my point and prove that it wouldn’t be hard to add similar meta-game Supers. Please ignore which characters I selected to demonstrate this as they are irrelevant in the long run.)
-Level 1 Phoenix Wright -
Put’s a “clue” crosshair from the PW series on a characters zone, making all damage to that area doubled (like double damage to high,mid or low depending on where the cross hair randomly appears).
Level 3 Phoenix Wright -
Objection! Word bubble reverses all non-comboed Supers. Trying to chip out Mr.Wright? Nope. He’ll put all that damage onto you regardless of when he activates. Trying to DHC with Sentinel? Nope. Objection! those drones right onto Sentinels face.
Level 3 Dr.Strange -
Bind - The opponents character presently fighting get’s “gravity squeezed” (meaning it is combo-able and awesome in it’s reach) into Dr.Strange’s other dimension and they cannot return until all other characters on the the opponents team are dead.
Level 5 Dr.Strange -
Resurrection! Bring one of your team’s character back from the dead. This would depend on what buttons you use to resurrect, but you can get another chance with your favorite character that may have been knocked out. Run out the clock, get a second chance, whatever. A great Super I think.
Level 5 Lord Raptor -
Zombie! Bring all dead characters on opponents team onto your team. Zombie characters look zombified (grayed out/dirty/little blood) and have half their regular health, like DPhoenix low health. Deadly, but the low health makes them chip-able and lightweights in their defense, just like a zombie. Save for when both of your characters are down and both of theirs are as well so you can steal them, otherwise you’ll just get 2nd character for 2nd character, etc. This Super makes a lot of sense since everyone just plays the same five anyway, but nevertheless, I think this would really appeal to a “Poongko” type of player that plays everybody.
Level 1 Mega Man X (or whatever Mega Man get’s in *though probably X since he is white and other MM’s are blue and Zero already has a blue alt. ANYWAY …)
Mega Man has about nine different Super’s. All are weapons based on previous Mega Man boss’ (Cut Man, Splash Woman, Blade Man, Leaf Man, Magma Man, whatever). Amaterasu x3 basically. Once he uses a Super that weapon becomes his default projectile, unique attacks, etc. This makes Mega Man have a multitude of tools and he can even combo into the different attacks, use Super, combo with that, repeat. Basically, he is a combo-fiend’s dream as he would have multiple opportunities for 100 percent combos as long as you have the execution and the meter.
Seth Killian said that DPhoenix add’s a “wrestling” mentality to the game where everyone is against her and loves to watch her lose. I agree and I think rather than limiting it on Phoenix we expand it to more characters. This gives the game intelligence, drama (ala WWE) and a meta-game that give’s MVC something more like “Magic: The Gathering” and would be more like a true evolution from MVC2 and fighters in general.