Dont you think charge super moves are antiquated?


#1

I mean why we need to do back,forward,back,forward so fast? this kill arcade sticks and pads.


#2

Truly, you are a god among trolls.


#3

Nope, they’re fine.

Everyone agrees with me.


#4

Yes, but for completely different reasons than because it’s hard to execute. The lack of flexibility of their use in combos in today’s more combo-heavy games leads to a (general) balance trend leaning against charge characters.

Of course, in Super SF4, Chun, Guile, Honda, and Balrog are all top tier, so what do I know, really.


#5

Not as much as jerking the stick in circles.


#6

For a decent stick, this kind of usage is nothing. (Unless you are like the Hulk and can’t contain yourself.)


#7

This thread is bad and you should feel bad.


#8

I like the motion. It adds variety. Why would you want all supers to have the exact same qcf x2?


#9

Just to be contrarian, the weird triangly motion used to for super variations of the :d::u: charge moves pisses me off when I’m on anything other than a square gate.

But that doesn’t make it antiquiated, just pisses me off when I’m on a pad or a weird stick without a square gate. Because I suck.


#10

SFIII 3S and GAROU MOW have all supers qcfx2 or 720 circles.


#11

Why do fighting games still have supers? They should make it more like Tekken, supers should be turned into combos you have to input, not you doing a single motion and getting some 30 hit move, that’s garbage and scrubby.


#12

I don’t think most if srk know what the fuck antiquated means.


#13

I’m pretty sure the OP doesn’t, at least.


#14

OP its a fucking 10’er,ignore his sorry ass


#15

They have their place. They wont work with some games, for others, they work fine.


#16

I think it just makes the game more challenging. Switching from Ken -> Blanka makes you have to adjust quite a bit because they play so differently. If everyone had the same super/ultra motions the game would be too simple. Although, some character’s supers/ultras don’t need to be as ridiculous as they are (ex: Guile’s super/1st ultra). Does anyone know if there are any other SF characters besides Chun-Li who’s move-sets were changed so much from game to game?


#17

Makes me wonder what the OP thinks of classic SNK pretzel motions and the like.

Off the top of my head, I’d say Dictator, simply for having a fireball in the Alpha series (though the changes run deeper than that)…


#18

i fucking hated charge supers and especialy canceling in to charge supers until i got my first stick now its all good.


#19

Was he good in Alpha?


#20

Based on the SRK wiki entries for A2 and A3, he was low to mid tier in both.