Everyone knows Doom’s beta assist, known as hidden missiles, is a very strong force in Ultimate Marvel vs Capcom 3.
It shoots 6 missiles [S](nerfed from vanilla’s 8)[/S] [incorrect, it did 6 in vanilla also] that go a certain distance upwards, then change direction to track the enemy.
[ok, the point version can go up to 8]
Unlike Sentinel’s alpha assist, if Doom gets hit the missiles do not disappear. These missiles have thus been more useful in breaking opponent combos (and sometimes breaking your own combos)
Filipino Champ has been using hidden missiles on 2 of his go-to teams and took Evo and multiple other tournaments with it. ChrisG has similarly taken multiple tournaments with hidden missiles and his soul fist trap with morrigan. Dios X has used it with Storm, Sentinel, and/or Wolverine. Flocker has used it with Zero and Phoenix, although he has a different team without it. The point of this paragraph is to show that prominent players have been using this assist, and it has proved effective.
Will we see more of this assist? It adds to keepaway and somewhat adds to rushdown. It is many many midtier/low tier characters’ best assist. I believe we will see even more hidden missiles in the future.
The following is the point of this thread:
However, much like in mvc2 strategy, there comes a time where you can use your opponent’s attacks to your advantage. If your opponent calls hidden missiles, you can super jump and take the 6 missiles and a little damage, and barring your opponent converting off of this at super jump height, be no worse for the wear
except you can call assists now that you were hit. Take a page from the book of the gdlk MVC2 sentinel’s unfly and use this to your advantage. most characters that can take advantage of this will be those that can both create some sort of unseeable crossup with their assist call and be able to convert off it by landing in time.
Hopefully as we see more and more Doom beta assist, we will also see this interesting “anti missiles” tech to combat the future metagame.