Ok, so Doronjo and Polimar:
Basic Combo with Doronjo:
5A, 5B, 2B, 5C, 2C, 22, 2C, Assist, 5A, 5B, 3C, j.AABB, dj.BC
V. Air Raid:
5A, 5B, 2B, 5C, 3C, j.AABB, dj.B, 236P, j.AABB, dj.BB, grab super reset
Tonzura reset and grab super reset (WHAT?! DOUBLE RESET?!):
5A, 5B, 2B, 5C, 2C, 22, 2C, Assist, 421X, 5A, 5B, 5C, 3C, j.AABB, dj.B, 236P, j.AABB, dj.BB, Grab super reset
Tonzura grab into super (in corner):
5A, 5B, 2B, 5C, 421A/C, BBQ, 5A, 5A, (grab connects), 236 + 2 Attacks, P, 5A, 5B, 5C, j.C xx j.214A/C
Some notes on the combos:
Well combo one is pretty self explanatory. Just do Doronjo’s ground BnB, use polimar’s assist near the end of her break dance kicks, then combo out of the assist.
Combo two is meant to help doronjo’s lack of combos. Instead of just finishing with j.c you can switch with polimar and finish with his grab super reset for a good amount of extra damage.
Combo three is kinda tricky. It’s the same basic concept as the first but instead of following up polimar’s assist with more combo, you summon a tonzura grab right where they’re going to land. After that you follow up with some regular comboing and if you delay the combo enough you can get an air switch in since the grab resets the combo and finish with polimar’s air grab reset. This is best used sparingly, after the opponent thinks they’ve got your rhythm down and are expecting you to follow up the assist with combo number one.
Combo four is just cool beans all around. It’s the tonzura grab combo I mentioned in the doronjo guide with a doronjo/polimar v. combo. Because doronjo’s super is short and polimar’s is long you can get in a few hits on polimar’s first pass and then the j.c is to put the opponent on the ground to get hit by his second pass. When they’re on the other side of the screen near the end of the second pass you can also throw a rock on them for one last bit of damage. Doing a full on combo after the first pass may be better than waiting for the second pass as far as damage, options, or pressuring is concerned (I haven’t fully tested everything in this combo yet). Another good thing about this is that if you do manage to mess up the combo and the opponent escapes they have a car, a giant head, and you to worry about blocking so do some cross ups and get creative; whatever it takes to get those hits.
There’s a lot more you can do. This is just the basic goods. You can mix and match these combos, throw in some tonzura grab, BBQ, tree combos, or do whatever else your heart desires. This is just to open up the world of possibilities.