Hello everyone! You’ll have to excuse my english since it’s not my native language, and I’m kinda rusty in my writing.
I’m new and fresh to this forum, and I’ve been trying to understand, for a while now, the difference in Delay & Rollback Netcodes and the importance of Frames in a Delay Based NetCode.
As I understand from a Youtuber I watch (Maximilian), Delay Based is as the title stays: Your inputs are delayed, I believe, based on your frame delay as a result of your connection. And Rollback is more of a prediction game made by the system based on your connection as well.
My most pressing doubt tho, is understanding the frame data in games. I studied some animation in college and as I understand, in a 30 based FPS video, 1 frame is about 1/30 of a second so it’s kinda impossible to notice. And I’ve seen some players complain about the frame delay being bad when it’s above something of 7 frames and beyond. If the games run the same as in any other animation, meaning that they are in a 24 FPS base or 30 FPS base, is it really that bad? I believe it’s almost impossible to see those 7 or 5 frames you’re missing because of the connection. Unless the games express frames in another manner and not only animations?
I hope I expressed myself correctly, as I didn’t know quite well how to phrase these questions, and I do hope someone can clear my head on this. Thanks a lot!