I’m actually pretty glad ASW didn’t flood the game with dozens of Saiyan install power-ups. Letting that stuff mostly just be cinematic effects during supers was a pretty elegant way to include them.
Golden Frieza and Mystic Gohan are installs that only have to be implemented on single characters, and they don’t have to affect character balancing as much as going through all the Saiyan installs would require.
Theres no better point than cell rn. Also vegeta is a good assist but considering how long cooldowns are, vegeta should probably be second, with a good anti air last. AAAs will only becom more important as the meta evolves
“Good AA assist” in this game?
I mean there are some situationally useful ones, but in all honesty the overall best AA assist might actually be Vegeta’s, just because of the angle and area it covers, and how easy it is to convert from when it hits.
I would argue yamchas is better to extend combos since it keeps them grounded. as far as baiting the reflect i would imagine that it would be reactable for the defender. If the attacker goes to continue the blockstring you can reaction reflect. if they delay the block string so that there is a gap then reflect will still catch anything for 20 frames after start up, if they do nothing to bait the reflect then you can mash buttons to get momentum.
even if your opponent tries to bait the reflect by doing nothing or continue the blockstring that leaves vanish as a viable escape option. on blockstring nothing comes out and if the attackers does nothing to bait it out vanish iis plus on a grounded oppoenent
I didn’t mean to imply that everything capable of being placed in that context should be. I like the fact that Goku’s SS3 transformation is regulated to a level 3 Super, for example. They should have just consolidated the cast more. Regular-fucking Goku and Vegeta and Blue Goku and Vegeta in the same game is just stupid.
I’d rather start with a base-Saiyan (i.e. Goku), their SS2 be an easily obtainable 1 bar transformation (and, of course, not inherently overall better than the base-saiyan form, gameplay-wise, so that the player is not essentially forced to just start each match with 0 bar because they’re playing a saiyan) and other transformations be level 3 (like Blue) or part of specific special/hyper animations.