Dragon Ball FighterZ: Legendary Saiyans Edition


#10241

I could make one.

Jump > Meaty Fireball with Blue Goku is insanely plus and you can time it to cover Up, Neutral and Back tech in the corner.


#10242

There have been good threads on this forum doing that for other games. They can be fun discussions, but kind of hard to make the info applicable in actual DBFZ game-play because you’ll almost always have meter, or an assist, or spark.


#10243

“I have to go, my people needs me”


#10244

Fat Megaman returns.


#10245

And people said there was no flying in this game


#10246

?


#10247

Bad Box Art Megaman had a glitch that caused him to fly back in SFxT. Forgot what exactly triggered it.


#10248

I wonder what happens if you both throw tech each from an air dash.


#10249

[quote=“Reticently, post:10242, topic:182868”]

This would be a ssgodsend. My team is changing so often I keep having to re learn what to do meterless what to do after a vanish etc


#10250

Why doesn’t Goku have an SS2 install?


#10251

https://sites.google.com/view/dbfzhbtchamber/home

Doesnt this count as what your looking for?


#10252

I am but nappa not easy and not make sense right away

however I was always firm believer in big boy normals, which 21 has.


#10253

cause goku is a weak coward


#10254

Streaming again, more mediocre Ginyu play:


#10255

Possibly because SS2 will be a DLC character down the line?


#10256

Nappa has great ki attacks. His ground one moves him forward, and are all cancellable into his 5H, 2H, 214S and 234S. Very bait heavy character.
His aerial ki also does a little lazy plop up to hit people in the corner. I feel like his j.S and J.H are some of the best in the game for air-ground. j.H is also great for catching aerial s.dashes.


#10257

in theory yes…but practice wise you actually see there very good what happens when you do it alone.
just checked his mid screen starters ssj goku combo where he manage to get. 3720.
with some changes and for sure still not optimal i get 3745 in trainingsmode with a jump in heavy as a starter as he did in the video.
with a low medium as a starter even more.

collecting the really optimal stuff will just work as a team. just grabbing some vids from the web is helpfull too (see my dojo)
but thats not neccessary the optimal damage output you can get in these videos.


#10258

Sometimes the CPU calls a support who proceed to do a Super Move, without the main fighting character on screen actually doing one. How does one do that ?


#10259

You can cancel into a partner’s super by inputting hcf+A1/A2 or hcb+A1/A2. Can only cancel into this from your current character’s special moves. This is useful as it still only cost one bar and you tag out by doing this.


#10260

It was hilarious because he himself can trigger it without needing the opponent so he can get a life lead and then peace the fuck out for an easy timeout win.
Next level strats. The ragequits were basically guaranteed.

Slight correction, you can do it off of normals and ki attacks too, these are harder to combo from but there are ones that allow it, lots of ki attacks actually.
Only restriction on it is that you can only do it on hit. Can’t do it on block or whiff.