wow, what about whiffing?
I was trying this out last night against people at CGL who were using Ken. basically, around the start of the jump, give or take a few frames, throw out an s.fierce, they’ll anticipate it and try to parry, but you can’t 'cause you recover just in time. If they’re still in the air after you’ve recovered, hit 'em with super: in this case, and probably only this case, rocket upper is preferred, because a CS blow is still relatively easy to parry at this point, but the rocket uppercut starts lower than the CS blow, making it much harder to parry.
the chain idea was nice, i’ve been doing something like that for some time. What i do is, if i know they’re going to parry and not hit an attack button at any time is to do s.short, s.forward. the timing’s pretty fast, and, it can reset. if both are parried, you have enough time to throw 'cause they’re landing. When you’re doing the command for the throw, though, it’s a good idea to do two QCF motions during. Only because, if it’s teched, most people get ansy and want to hit you. If you’re already buffering the QCFs, then, once they attack after teching, you’re already in the startup for super. CS blow is perfect for this: if they don’t block and attack, they eat super. If they do block, you’ll be left far enough to block most counterattacks (if you’re up against a chun/ken user with meter: pray).
also, abuse c.strong. Depending on how far away they are, a c.strong can be a saving grace. if they parry the c.strong, do super immediately. The timing throws most people off, and if they do manage to parry,t hey still have to land to hit you hard considering 8 out of 10 times they’re’s not enough time for them to throw out an s.forward/s.roundhouse to combo into anything.
hope that helps