I just had to create this thread, Abel nerfs on ultra 2 made me a very happy full of wakeup options Dudley, awesome, but I expect nerf in damage for better pokes, I dunno, we hit like a freaking truck, tho they are hard combos a basic punish with one ex bar goes for up to 300 damage :\
Reason I made this thread is to ask what you guys think Dudley will be getting, also if he might lose something and why, And we will still be using it next monday, see ya…
c.MK’s active frame is increased to 5f.
s.HK’s recovery is reduced. While the situation doesn’t change on hit, frame advantage is 0 on block, so the risk is reduced and therefore it’s easier to utilize.
j.HK, will slam down opponents to the ground if they’re hit in airborne state, so it’s better as an AA.
We changed F+MP’s start-up to 7f, and increased hitbox as well, so it is possible to hit some characters out of their low attacks.
F+HK’s hitbox got buffed, so it is possible to connect from further away than now.
A new special, EX duck, is added in.
Different from regular ones, EX duck has upper body invincibility during movement, and canceling into follow-ups is possible from the 3rd frame.
LP/LK attack -> EX duck -> Ducking Straight/Upper is possible as well.
Jet Upper FADC on block has frame advantage of -2f.
Also, we fixed cases on where throw didn’t connect on some dizzied opponents.
We made situations on where he had difficulty to be less severe, and made the changes for Dudley to have more variety of chances.
We think the brand-new EX duck will become an important tool with new combo possibilities, so you can look forward to him.
Gentlemen, we still hit like a train