hey quick question guys… why is it that people are always saying st.hk x ex duck is +1 on block?
mathematically, it should be +0 on block whenever it hits on the first active frame(which is almost always except for specific characters and setups right?)
st.hk : 3 active frames, 15 recovery frames, +0 on block
ex duck: 17 frames total
since st.hk is +0 on block, if you hit on the first active frame it should leave you with:
2 active frames + 15 recovery frames = 17 frames of total recovery left.
since the move is +0 on block that means there are 17 frames of block stun.
now if you cancel on the first active frame, that means you go immediately into ex duck which coincidentally is also 17 frames.
so 17 frames of block stun and 17 frame ex duck should means +0.
this is verifiable in training mode using the basic “jump test” style frame testing.
basically it goes like this:
- go into training mode with 2 dudley (has to be same character to check frames)
- set dummy to all block
- do st.hk x ex duck and press pause during ex duck animation
- set dummy to jump
- hold up to jump as you unpause
- compare which dudley is earlier or higher in the jump
you will notice that both dudleys are jumping at the exact same time.
you can check the frame advantage of any move in the game that doesn’t kd this way.
i checked this for standing and crouching block as well as at different distances and it always seems to be +0.
please let me know if any of my logic is wrong, but this would greatly explain why a perfectly timed throw by the opponent will pretty much always beat your perfectly timed cr.lp after the ex duck (or at least force an os crouch tech)