Dudley’s s.LP
Blocked HL (meaning middle can be blocked standing or crouching) (jump ins are H for only blocked high ect ect)
20 Damage (easy)
50 Stun (easy)
20 Meter Gain (on hit builds 20/250 bar. 1 bar = 250 Meter ) This scales with hits ect ect idk if you want an explanation on damage scaling
ch/sp/su Cancelable ( CH = Chainable cancels into itself ) (SP = Special cancelable ) (SU = Super Cancelable)
These frames depend how long the move takes to “start up”, how long the hitbox of the move stays “active” and how long the move takes to recover AFTER active frames. Add all frames up to get the total frames of a move
1st-
Start Up Frames 3
2nd-
Active Frames 2
3rd-
Recovery Frames 6
11 Frames total
meaty means hittings a move after it’s first active frame(s) as late as possible really. It gives the move more frame advantage on block/hit
+3 on Block
+6 on Hit
meaty sLP is +4 on block +7 on hit
Counter hits add +:
1 frame to lights
2 frames to medium
4 frames to heavys
If you know the start up of a move and the frame advantage of a move on hit/block you can make your own block strings and links.
idk if this helps lol
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i just realized this shouldve been posted on QandA thread