I think Honda is an okay character to start out with but you need to be aware of some things and be able to do ONE execution intensive thing.
You can play Honda without cr. jab xx fierce hands… but you really are shooting yourself in the foot if you can’t do this. There is the slide method and piano method to do this, I use the piano method but slide is easier initially probably. To piano it press jab, strong, fierce, jab, fierce (or any order with jab first fierce last… do whatever feels most natural to you). To piano it use two fingers (so that it hurts less) and slide them from jab to strong, then back to jab, then slide them across jab–> strong --> fierce. You have to do this quite quickly for it to come out.
This combo does tons of damage on hit, and you can link a standing roundhouse after it, you can also cancel the hands into super for like 550 damage. On block it does shitloads of chip damage and builds you meter. You can also FADC this and ochio or punish a backdash if they try to avoid the throw.
Aside from that, one of Honda’s weaknesses is that he doesn’t have an incredibly solid meterless anti-air, but EX headbutt is an insanely good anti-air that requires meter. You can use standing fierce, the chop move, but you have to get it out really early for it to work. He has other anti-airs like neutral jump fierce and jump back fierce, but they require specific spacing and timing to anti-air with, they are not all purpose like EX headbutt.
His pokes are generally quite good and he does really high damage on everything, but his walk speed. backdash, and focus attack are terrible. He has really good jumping attacks, but as a new player this can turn into a liability because you might not learn a solid ground game.
I personally find Honda to be really fun to use, but in some matchups you will be forced to sit on a life lead which many people find boring.