since FTK is 3 frames shorter i was playing around with it…
throw -> FTK -> neutral jump mk or mp
this works on all 4 frame anti airs (strict timing for 4 framers, way easier with 5 framers), should work on the entire cast (excluding 3 frame shoryus) too lazy to check if other characters wake up times affect it ;p
heres the vid
[media=youtube]OpQV8Vv_xS0[/media]
Kens MP srk starts at 4 frames so your able to safe jump it, unless ken player does a jab or heavy shoryu since those start at 3 frames…
HAVING SAID THAT… the timing for a 4 frame safe jump is more strict so it’ll be a lil risky, but you’ll have a way easier time trying to safe jump a 5 frame anti air IE: seths srk starts at 5 frames.