Effectively using hcb+K throw in battle

yun

#1

Sup Yun forums,

I’m just starting to learn Yun with SA3 and I’m having trouble doingdamage when close up. I resort to qcb+p to make some distance and whatnot. Also some d+HK,HK or d+HP stuff (i’m using kao megura’s notation).

I want to use the hcb+K throw because it’s guaranteed and i think you can do super after it? I just wanted to know some effective ways of when and when not to use it. Also some setups to get started with?

thanks


#2

not too safe/useful…

maybe you can do SA3 after but its probably a bad idea cause damage will be reduced … just do c.(mp/mk) XX qcf+P , or , character dependent, s.mk (close launcher) XX SJ, j.rh…


#3

no, you can’t sa3 after the command grab. not even the lp, lk, mp link.

when to use the command grab :

  • when you have genei jin activated, to start a combo.
  • dive kick right in front of the guy, then command grab. doesn’t catch them very often though
  • knockdown, walk up, whiff s.mp, command grab.
  • there’s tons of other setups for it. just experiment

when NOT to use the command grab :

  • when your dive kick was just blocked
  • when your opponent KNOWS that you’re gonna do it

#4

actually, yes you can.

On characters like makoto, chun li, dudley, Q, bla, you can command grab, and chain into the super.


#5

really lol i guess i play too many shotos in my area - havent actually tried it on those characters. thanks for the correction


#6

yeah, also use Command Grab right after “Cross-over” dive kick. Cross over dive kick is usually the HK dive kick. People will get scared when they are crossed… lol