Playing the poking game lately.
Far stand MP, Quesillo Slap, is the way to go after far hp or far hk. Slapping lots of stuff.
For some reason I like that you can do target combo even on whiff. You can do it at a bit short of max range and him moving forward that bit he does will allow you to land that second hit off a poke.
Got a friend’s replay. He shower kicks on balrog wake up ultra 1. Teleport through it.
Ultra 1 beats Blanka Super.
Jump back airthrow yoinks blanka ball.
I neutral jump air grabbed Blanka Super.
Honda is an asshole.
Taco Knee (j mk) stuffs tiger knee.
Focus attack and dropkick seemed unreliable vs Blanka’s sliding fierce punch sweep. DurinG first hit of dropkick I guess you count as grounded as I got counterhit out of it. Overhead portion beats it. “transition” frames you could say has blank slide under you and switch sides. I think Blanka has advanatge. I’m not sure as I blocked and blanka mashed out electricity.
Not sure on the range. But I was whiffing focus attack on that blanka slide.
Blanka’s immediate recovery on hitting the ground from any of his balls is annoying. This may be one exception as to actually use close hk to guacamole.
Well now. At least we can poke where needed. We have what, 6 pokes?
Far Hp frame traps to far mp.
Far hk has two hits. Perhaps mess with opponents using super armro to get in.
Far mp to slap things out.
Far mk for a minor distance closing. And we can complete target combo if it hits something.
Shower kick for the oh shit factor.
CrHK for a poke/tick throw setup.
I guess cr.mk can poke too but I feel far mp has made it obsolete as a poke.