I’m wondering if anyone has ever considered applying the Elo rating system to our fighting game tournaments.
(for anyone curious, the Elo system is the system used to rate chess players).
I’ve read about it, and it seems easy enough to implement. I would only need the statistics (match outcomes from a decent sized history of tournaments).
How far back does the Evolution staff keep tournament information? The system is more effective as the number of statistically significant matches increases. In the best case, I complete history of match outcomes (including qualifier matches) would be best.
Anyway, to sum it up:
Pros: Based on statistics, semi-objective, not too hard to implement. “accuracy” converges as more statistics are accrued.
Cons: Need to assume a rating for “new” players. The system (for chess) has it that the average competitor has a rating of ~1500-1750. A best guess scenario is to give a rating similar to this to any player who has no statistical history for calculations. We probably don’t have a very large database to work with here.
Has anyone tried this before in our community? Thoughts?