cracks knuckles Great stuff as usual, Rick. Though I have a few crits!
The wording for this section (Also there’s a spelling mistake, I left it in there but underlined it so you can fix it):
I’m not sure if it’s my lack of sleep, so take it with a grain of salt, but it took me a moment to get my head around what you meant when you said "you will push him into a corner by threatening him."
It’s best to make articles gender neutral (not saying this because I’m a girl either!) by using things such as:
You will push your opponent to a corner by threatening them with your own normals and letting them block your attacks (which will cause push back).
It makes it far clearer for a lot of people who’s first language isn’t English (I’m given to understand though that it isn’t yours either? Most people in the Netherlands, to my knowledge, learn English secondary. If I’m wrong, do correct me).
At close range, yes, st.LK can be problematic if you get /too/ close, but then it also can lead to a lot. You can string st.HK from it for a little extra damage or if you’re really speedy and good with charging (Advanced, I know, but it’s worth throwing out for people who aren’t aware) you can change this into st.LK, crLP, crMP xx EX FBA.
Also, with the stLK > stHK shenanigans, you will sometimes find that people will attempt to jump after the stLK. The stHK will keep them on the ground. I’ve gotten into a habit of putting stHK into the ends of frame traps solely to stop people jumping.
I’d be very careful with the focus too, especially against Shotos. If you focus their jump in and backdash, they are almost always option selecting for tatsu, that’s going to seriously hurt you, especially with the advantage that a shoto gains from a knockdown on Vega.
I’ll go back through the other sections when I’m a little more awake, but these are the things really glaring at me right now.
'Course, I’m not as strong a Vega as I used to be, so I’m probably not the best to critique this sort of thing.
Oh and my favourite style things to do sans already listed are (near corner):
j.HP, crMK, stLK, crLP, crMP xx EX FBA > Slash > EX.Flip kick.
It kind of just boasts “Yeah, One frame links are eaaaasssyyyyyy~” Though that’s just my pride at finding execution heavy stuff braindead kicking in
Have you looked through Meteo’s Bleeding Edge video? There’s an assload of combos in there that are great for showing off.
@Kaibo: You should try to get P-linking into your muscle memory. It makes EX-RCF > crMP reeeeaaally easy. And if you want to end a round but don’t have QUITE enough meter for EX FBA, you can stHK after the roll.