It definately did desynch much more than the original untill I figured out why: The original waits for players to send packets, and if they don’t arive, it sends retries. EmuLinker wasn’t doing this at first. I fixed that bug a few weeks ago, but NoX only updated his sever last week.
Honestly, try it now and see if you have the same frequency of problems. EmuLinker may actually be better than the original now because the retries are more agressive and increase as you lag more, to try to get the client/server back in-synch.
As far as slowness, Anti3D is slow because it’s on shared hardware with 20 other servers, and also because I’m running Linux kernel 2.4. Java has a problem Linux kernel 2.4 that prevents me from running it at full speed… I’m trying to get my host to upgrade my server.
EmuLinker is much more processor and memory intensive than the original server, obviously so when you consider all the extra checking it’s doing to prevent hackers, etc. So having a fast machine with lots of memory is important.
Do you notice slowness above/beyond the original server at Godweapon server? It’s on very fast hardware. I don’t notice any slowness there at all.