^^^^^ i agree. Very sound advice.
Do follow the success of Mortal Kombat 9 and MKX closely. At the end of the day, it’s the best selling fighting game right now. Of course MK isn’t perfect, but clearly they’re doing more things right than wrong. When it comes offering the “full package” to consumers, be more like MK than any other fighting game on the market.
Do follow SF4/3rd Strike/MVC3 when comes to creating a fighting game with a long shelf life and building a dedicated competitive scene. You don’t want to have to keep making new content post-launch just to keep the game alive. Make sure the gameplay is deep enough for players to be stuck in training mode for hours. Of course make the game easily accessible to pick up and play, but make sure there’s a deep side of the pool & its loaded with discovery.
Do look to Killer Instinct & Netherrealm when it comes to community outreach. Listen to us, keep us informed, be consistent, frequent the message boards, build hype, do Twitch streams.
Do have solid netcode. Killer Instinct and Skullgirls are my best examples. The "pass/fail"connection stress tests before going into Ranked Matches in KI(PC) is genius. Punish rage quitters at launch.
Do make the game FUN. Make cool looking characters with personality, make it flashy, make it violent, make it look like cool stuff is always happening. Learning curves are alot easier to climb when it’s fun climbing them.
Don’t launch this game half-baked like Killer Instinct & SFV. First impressions are too important, and a lot of the FGC is super fickle about anything that’s not Street Fighter, so there isn’t a lot of room for mistakes here. Take your time and launch with a roster no less than 16 characters, with standard single-player features, and with solid netcode.
Don’t over patch the game like Mortal Kombat 9 and X. Of course, patch blatant infinites and glitches, but don’t go overboard trying to balance the game every month. Let the game evolve a bit on its own, let the community solve some of these match-up problems.
That’s all for now. Whether it’s a new Eternal Champions game, or a new IP in vein of EC, I’m excited about what you all can come up with.