Eternal successors announcements and support thread


#26

Thank you all for the support. we hope to hear more feedback and get even more interest before we take the next step. 800 votes is a great start in the right direction.

If we do this game, it will inherit the unique story features which made the first games unique. Violence factor definitely noted.


#27

Make the execution more forgiving but keep the 90’s style simplicity.


#28

I would absolutely want a real reboot! This was such a fun franchise and it never really got a fair shot. Would love to see it make a comeback like Killer Instinct.


#29

Remember waiting for my brother to be born in 93 and this was being advertised. I was so hyped about it, but my house was to poor to own a Genesis. Now, that can all change!


#30

Oh, yes please. You have my full support for a remake/spiritual sequel.

The MD and Mega CD versions are among my favorite games of all time. Too bad that Eternal Champions is only available on Steam, and Challenge from the Dark Side isn’t available anywhere…


#31

@maxi2099

^^^^^ i agree. Very sound advice.

Do’s:

Do follow the success of Mortal Kombat 9 and MKX closely. At the end of the day, it’s the best selling fighting game right now. Of course MK isn’t perfect, but clearly they’re doing more things right than wrong. When it comes offering the “full package” to consumers, be more like MK than any other fighting game on the market.

Do follow SF4/3rd Strike/MVC3 when comes to creating a fighting game with a long shelf life and building a dedicated competitive scene. You don’t want to have to keep making new content post-launch just to keep the game alive. Make sure the gameplay is deep enough for players to be stuck in training mode for hours. Of course make the game easily accessible to pick up and play, but make sure there’s a deep side of the pool & its loaded with discovery.

Do look to Killer Instinct & Netherrealm when it comes to community outreach. Listen to us, keep us informed, be consistent, frequent the message boards, build hype, do Twitch streams.

Do have solid netcode. Killer Instinct and Skullgirls are my best examples. The "pass/fail"connection stress tests before going into Ranked Matches in KI(PC) is genius. Punish rage quitters at launch.

Do make the game FUN. Make cool looking characters with personality, make it flashy, make it violent, make it look like cool stuff is always happening. Learning curves are alot easier to climb when it’s fun climbing them.

Don’ts:

Don’t launch this game half-baked like Killer Instinct & SFV. First impressions are too important, and a lot of the FGC is super fickle about anything that’s not Street Fighter, so there isn’t a lot of room for mistakes here. Take your time and launch with a roster no less than 16 characters, with standard single-player features, and with solid netcode.

Don’t over patch the game like Mortal Kombat 9 and X. Of course, patch blatant infinites and glitches, but don’t go overboard trying to balance the game every month. Let the game evolve a bit on its own, let the community solve some of these match-up problems.

That’s all for now. Whether it’s a new Eternal Champions game, or a new IP in vein of EC, I’m excited about what you all can come up with. :smiley:


#32

I hope you can bring back at least some of the characters! I loved Shadow and Jetta. I remember Shadow had her own spin-off game. Experts? X-Perts?


#33

Hmmm, who are these FG vets involved? Also what engines are you looking at?


#34

Wouldn’t the opposite be better for a smaller game by a smaller company. A lot of smaller indies do this (SFV notwithstanding) and it allows for them to have a smaller development budget and it allows the game to keep growing beyond its initial scope, while continuing to earn money for additional content and patches for it (e.g. Skullgirls).


#35

Good question.

Engine: UE4

The team we will reveal if we agree to move forward.

Right now planning is Michael Latham and Adam Starcaster.


#36

Im not saying there should be no additional content and patches, I’m saying that the game shouldn’t be too DEPENDENT on additional content and patches to maintain hype & keep the game alive.

You don’t want to be in a situation where the foundation of your fighting game is so weak that the DLC character that you’ve been developing for 6 months only earns you one week of new buzz after release. You want everything, from the base game to the DLC, to be a slowburn; that way the devs will have the time to work on quality future updates without feeling the pressure of the game dying prematurely.

A good analogy would be that you want your fighting game to live “paycheck to paycheck”, and if you miss one week of work, you get evicted. Lol


#37

Personally I liked the SF4 model of releasing expansions instead of individual characters. I feel like it was the perfect amount of content at once to keep me interested and make the wait worth it.

Now that companies do a character at a time I’m like ok hype for this character, ehhhh I don’t really like the character back to the same old same old. Wash rinse repeat until a character drops I actually like.

When its expansion based I’m like whaoh I like this old characters changes, I want to try them out , I like these new characters I want to try them out, this new stage is cool, I like this feature. It gives me different avenues to explore new and old parts of the game and THEN get set on what I like. Its a far less disposable experience.


#38

The problem with that is that it costs more to do a full expansion than just smaller bits of content at a time.


#39

Yes want it! But please 2D sprites as there are already shatloads of polygon fighters. 2D needs more love.


#40

Should you bring back a game in the vein of Eternal Champions? The answer is…YES!..PLEASE!!..I’VE BEEN WAITING 20+ YEARS!!!

In my opinion, no other fighter has had as varied, interesting, and at the same time cool cast of characters (Killer Instinct is the closest…though…they stole Hisako from me…that was my idea!)

Anyways, Eternal Champions is the ONLY time EVER in a fighting game where I have genuinely cared about each fighter & was curious to see how their stories all played out! The backstory of why the characters are fighting each other & all of the characters biographies (that music) are second to none!

Oh! Another thing I absolutely loved was the music…I mean…just listen to this: https://www.youtube.com/watch?v=UsCxYLGiRXw

Is that not THE GREATEST MAIN THEME IN FIGHTING GAME HISTORY!? The only other one that comes close or ties it is again (IMO) Killer Instinct! Also, I know most prefer the soundtrack of Challenge From The Dark Side because it was CD quality, but I preferred the soundtrack of the original. The new themes for the new fighters were cool, but the new tracks for the original cast were a step down with the exception of maybe Jetta Maxx. It just didn’t capture the essence of the characters the way I felt the original soundtrack did. Those melodies are engraved in my head man!

Ok, despite me loving all that stuff, the one thing that always bugged me about the original Eternal Champions was that I was never any good at the game. The mechanics just never clicked with me. I mean, I did beat the game, but it always felt like it was by luck! However, I revisited the game recently and now I feel that I was just never playing the game the way it was meant to be played. I was always trying to play it like Street Fighter, but I think learning each characters normals are crucial to having success in Eternal Champions. Especially when you consider the fact that each fighters style is based on an actual martial art. Anyways, long-story-short, I can now say I appreciate Eternal Champions distinctive fighting mechanics!

Last thing, I know a lot of people probably hated it, but I think the final showdown against the Eternal Champion (EC1) is the greatest, most epic final boss fight of all time! 5 different forms & that music!..WOW!

Anyways, thank you Michael Latham & everybody else on the team who contributed to the franchise! I just wish there were something you could do, or that we could do in order for you guys to get the license from Sega. Oh God…does that mean you can’t use the main theme either? :bawling: I will support regardless, but here’s hoping something can be worked out.


#41

Oh man, I loved EC on Genesis as a kid… More so than Street Fighter.

If you kept it 2D and sold it on the PS4, consider one game sold over here, no matter what.

A couple of additional requests, if I may:

  • Please keep the violent stage endings, and keep them so they only trigger in very specific ways (as before). They don’t need to be gory or too graphic though, and every stage should have one, in my opinion.

  • Please keep the original cast (and maybe add a few more characters). I agree that there should be at least 16 characters, but honestly, a few more wouldn’t hurt.

  • Please keep combos ground-based. I’m not a fan of air juggling combos because they’re so unrealistic, and I don’t think they would fit EC’s style.

  • I remember EC’s game speed was a little quick… I think a bit quicker than Street Fighter 2 on normal speed, please keep it that way. The faster, the better, in my opinion.

  • I do recall the special moves were a little difficult to execute. I think if they could be a bit easier, it would attract more people, but at the same time, I don’t think you need to “dumb it down” too much.

  • Please have decent single-player, offline content at launch… A Story Mode, Arcade Mode, Training, and maybe a few extra challenge or time trial modes. I think Street Fighter V proved that having low single player content at launch deters the casual gamer and hurts sales. If you can also unlock content (characters, stages, etc.) by playing the game, all the better.


#42

Please release on PC as well. Thank you. =)


#43

Just a reminder in case you guys are afraid with Sega holding a proper Eternal Champions game:

http://www.gamekong.hk/wp-content/uploads/2017/01/maxresdefault-3-383x242_c.jpg

This is the right time, it was never easier to convince them to bring back an old franchise by the hand of other studios than now. Spiritual successor would be very risk in EC’s case, the lack of the cast is a huge loss, even if you almost photocopy them like Keiji Inafune did with his game.


#44

We are still discussing the direction. The new game regardless of it being direct or indirect reference will tie in very well and have something to offer that will make you guys happy.


#45

Rax… Pallet swap to Rex