The problem with that is that it costs more to do a full expansion than just smaller bits of content at a time.
Yes want it! But please 2D sprites as there are already shatloads of polygon fighters. 2D needs more love.
Should you bring back a game in the vein of Eternal Champions? The answer is…YES!..PLEASE!!..I’VE BEEN WAITING 20+ YEARS!!!
In my opinion, no other fighter has had as varied, interesting, and at the same time cool cast of characters (Killer Instinct is the closest…though…they stole Hisako from me…that was my idea!)
Anyways, Eternal Champions is the ONLY time EVER in a fighting game where I have genuinely cared about each fighter & was curious to see how their stories all played out! The backstory of why the characters are fighting each other & all of the characters biographies (that music) are second to none!
Oh! Another thing I absolutely loved was the music…I mean…just listen to this: https://www.youtube.com/watch?v=UsCxYLGiRXw
Is that not THE GREATEST MAIN THEME IN FIGHTING GAME HISTORY!? The only other one that comes close or ties it is again (IMO) Killer Instinct! Also, I know most prefer the soundtrack of Challenge From The Dark Side because it was CD quality, but I preferred the soundtrack of the original. The new themes for the new fighters were cool, but the new tracks for the original cast were a step down with the exception of maybe Jetta Maxx. It just didn’t capture the essence of the characters the way I felt the original soundtrack did. Those melodies are engraved in my head man!
Ok, despite me loving all that stuff, the one thing that always bugged me about the original Eternal Champions was that I was never any good at the game. The mechanics just never clicked with me. I mean, I did beat the game, but it always felt like it was by luck! However, I revisited the game recently and now I feel that I was just never playing the game the way it was meant to be played. I was always trying to play it like Street Fighter, but I think learning each characters normals are crucial to having success in Eternal Champions. Especially when you consider the fact that each fighters style is based on an actual martial art. Anyways, long-story-short, I can now say I appreciate Eternal Champions distinctive fighting mechanics!
Last thing, I know a lot of people probably hated it, but I think the final showdown against the Eternal Champion (EC1) is the greatest, most epic final boss fight of all time! 5 different forms & that music!..WOW!
Anyways, thank you Michael Latham & everybody else on the team who contributed to the franchise! I just wish there were something you could do, or that we could do in order for you guys to get the license from Sega. Oh God…does that mean you can’t use the main theme either? :bawling: I will support regardless, but here’s hoping something can be worked out.
Oh man, I loved EC on Genesis as a kid… More so than Street Fighter.
If you kept it 2D and sold it on the PS4, consider one game sold over here, no matter what.
A couple of additional requests, if I may:
Please keep the violent stage endings, and keep them so they only trigger in very specific ways (as before). They don’t need to be gory or too graphic though, and every stage should have one, in my opinion.
Please keep the original cast (and maybe add a few more characters). I agree that there should be at least 16 characters, but honestly, a few more wouldn’t hurt.
Please keep combos ground-based. I’m not a fan of air juggling combos because they’re so unrealistic, and I don’t think they would fit EC’s style.
I remember EC’s game speed was a little quick… I think a bit quicker than Street Fighter 2 on normal speed, please keep it that way. The faster, the better, in my opinion.
I do recall the special moves were a little difficult to execute. I think if they could be a bit easier, it would attract more people, but at the same time, I don’t think you need to “dumb it down” too much.
Please have decent single-player, offline content at launch… A Story Mode, Arcade Mode, Training, and maybe a few extra challenge or time trial modes. I think Street Fighter V proved that having low single player content at launch deters the casual gamer and hurts sales. If you can also unlock content (characters, stages, etc.) by playing the game, all the better.
Please release on PC as well. Thank you. =)
Just a reminder in case you guys are afraid with Sega holding a proper Eternal Champions game:
This is the right time, it was never easier to convince them to bring back an old franchise by the hand of other studios than now. Spiritual successor would be very risk in EC’s case, the lack of the cast is a huge loss, even if you almost photocopy them like Keiji Inafune did with his game.
We are still discussing the direction. The new game regardless of it being direct or indirect reference will tie in very well and have something to offer that will make you guys happy.
Rax… Pallet swap to Rex
We will have some updates early next week. Stay tuned.
I would step over my own dying mother for an EC revival. I don’t know how I feel about a “spiritual successor”, however. I am in love with all of the characters, locations, and story from the original two games. Without them, I don’t know. It’s something I’d have to see more of to get fully behind.
I played untold hours upon hours upon hours of this game as a kid with my cousins. I recently bought an original EC cartridge and played it with my cousins again and it was every bit as fun as we remember it being. I even busted out the old EC-CD version which still plays!
Hey everyone, just droped an update, hope to get your feedback.
Project is now called Eternal Successors for the time being. Thanks again for your continued feedback and support.
It’s awesome to see that things are progressing regarding this project. I really hope Michael gets well soon. Excited to see what else is in store. I’ll be sure to tweet this to various other FGC figures to see what they think.
Good to meet you Michael. This was like the Genesis version of Killer Instinct for me. One of my favorite system exclusive fighters. Killer Instinct I had to go to a friends house to play because I didn’t have a SNES, but I always had a Genesis and used to play for hours. What I liked most about Eternal Champions was that like KI it had like this great mix of the grittiness and fatalities of Mortal Kombat, but the button layout and neutral game of SF. I guess you could say this basically was the KI of the Genesis. Game inspired by both SF/MK into one crazy new game.
My mom always loved to watch me play Blade because he had the same first name as me. Jonathan.
I also liked that for a 16 bit game the characters were rather large on screen and it always made me feel like I was playing at the arcade with the “big sized” characters even though it was only a 16 bit game. Games like Super SF2 and Mortal Kombat always made you feel like you were playing a bootleg game because the characters were made much smaller than how they appear in the arcade version. It was good to have a fighting game with characters that appeared large on the screen and were quite detailed and loud in their designs compared to other games.
Like there isn’t any “karate gi” or “white muscle shirt and denim jeans” guy in Eternal Champions. Every character is rather complicated in their appearance which I feel was tough to do in 1992/3 with limited hardware.
My favorite part about the gameplay was how every character had like 10 special moves. That was unique as most fighting games you typically had your 3 or 4 specials and that was it. I liked how it was the only game that constantly made me read through the instruction manual day to day to figure out another special to use for my character and see what effect it had. They all had different commands like button hold, double buttons and other stuff. The concept of skill specials was really cool as they were like powered up special moves that gave the characters new tools and effects. Like Rax being able to pass through fireballs and switch sides with the opponent.
If you do make a new game I wonder how you’ll implement things like the skill meter and make the specials cost meter or if you’ll implement a new system. Looking forward to it. We need more OG 6 button fighters. Make sure it’s 6 buttons.
I’m very excited to see if this comes into fruition.
I have something to add to my previous post:
If you do a traditional Arcade Mode (please do), please make it fairly difficult, even after retries/continues… There’s a trend in modern fighters to have the AI go easier if you lose against them and then fight them again. Please don’t do this - it completely strips the sense of accomplishment from beating the game.
And good luck, please let us know if there’s anyway we can help!
OH MY GOD THOSE NEW SCREENCAPS
I like the choice to use the same color palette as the original Eternal Champions. It definitely gives the game a visual identity unique to everything out right now, which is a great thing. I’m curious to see how it looks on fully rendered characters.
Good work. Its definitely looking like a 3D Eternal Champions.
I just noticed this update now. I am very happy to see that the game seems to be entering a development/brainstorming stage!
I also love you how guys are being transparent and asking for feedback! I have a couple of suggestions based on the pictures:
I mentioned it in an earlier post, but I hope you guys stick to 2D or 2.5D. I’d still buy a 3D EC fighter, but I do prefer 2/2.5D fighters, but that’s me.
It sounds like this neon colour palette will be a selectable retro option, but I feel like you could probably tone the neon down a little. It looks good though!
Other than that, I’m very happy to see Trident make his triumphant return! He was my favourite character, along with MidKnight and Xavier.