I’ll be editing my first 3 posts often…
This has probably been done before but whatever…Im gonna put up vids of frankie3s and all types of shiz in here…i want this to have mindgames, setups, everything relating to denjin.if anyone wants to help me find supers that go through denjin do itlol…
Back throw into cornerclassic and one of the best…
Srk of any kind charge while they get up
but midscreen this is not to good against a parrier it gives them too much time to react…but if you wait and they don’t jump it can work but i’m not to fond of mid screen denjins off of srk…it’s usually too much distance… :sad: but in the corner BRING IT ON!!!
j.hp, c.mk, hp srk…into Denjin.great if you get a free jump in or parry a crap anti air.
Down mk.lk tatsugood in punishment situations…ryus mk is a beast poke…
I ganked these from nothingxs SORRY TO STEAL ON YOU DOOD!!
these are pretty beast that one on akums is nasty
SA3 Denjin setups
Anything leading into FP SRK xx SA3 setup
Anything leading into LP SRK xx SA3 (on 1/4 - 1/3 stunned character, release if SRK hits)
Anything into LK / MK Tatsumaki, SA3 setup (preferable over HK)
Any air-to-air where you land first (FP Hadouken xx SA3)
Any instance where you anti-air a guy from the ground (LP Hadouken xx SA3)
crossup MK, c.LK, s.MP, LP Hadouken xx SA3 (better vs Akuma)
c.LK, c.LP, c.LK, LP Hadouken xx SA3 (better vs Akuma)
Best combo after denjin stuns them
jump in hp, standing hp, hk tatsu
you can also do jump in hp, crouching fiercehk tatsuis the crouching more reliable…i dont know I mean I know the jump in hp, st hp does hit all characters if they are standing except for twins rightwhat about chun, maybe oro too…i need to test this??? But Im at work now Lol
Denjin mind games.
Lp fireball wait a little bit then throw the denjinuse the fireball to keep them groundedwaiting that split second is great. also the quicker you get you can start seeing people step forward in anticipation of the parry, esp if you do what I tell you below…most people parry stuff by rhythm in this gamemake them follow your rhythm then f em up. Frankie does this a lot…watch his vids on combo videos against kokujin and rxhe does them sooooo wrong lol.
I like to do denjin, the first time I get a knockdown on someone, as soon as they get up, this sets up the first impression that you are just going to rely on them not being able to parry it. Believe me people really do stick to their first impressions a lot, or at least most average players do.
Something else is if you do a setup that doesnt stun them completely but gets it close your opponent gets scared.or they might even expect you to try to rush in and stun them quickly…so wait and bait as they say.Ryu has so many mind gamesall the typical shoto stuff. I would run up and option select throw…or just run up and block lowif your playing a ken hope he does a shoryuken and then its a free stun, see what I meanryu is a good character to punish people with…if they get defensive then start kara throwingDenjin doesnt have to stun to give you set ups for easy damage
What to do if they parry your denjin.
If you get a full charge and they are parrying it run up and st hp, hp shoryuken or do a sweep or down mk into somethingmost cant parry denjin and this.even just doing a hk tatsu gives them two dif rhythms to parry and 3 more hits…this applies to corner stuff or whenever you do a denjin that is close to them
MUCH MORE to come…post up people fill me in…i’ll do a search i guess and see what is out there…