• Health 900, Stun 900
• Far standing roundhouse has a bigger hitbox
• Crouching roundhouse has 6 frame startup
• Far standing fierce on counterhit knocks the opponent down and deals more damage, can FADC into a combo
• Hop kick can cancel into air tatsu and EX air tatsu, or Shun Goku Satsu
• Medium dragon punch + 1f invicible
• Light Axe Kick is +1 on block
• Heavy Axe Kick damage is now 130 and stun is 150, but has faster startup and can be used in combos where the Medium version was before
• EX Axe kick is 21 frame startup now. If Axe kicks hit airborn opponents you get untechable knockdown
• Air Medium Tatsu when done while rising will stop you from moving
• Super is now 370 damage instead of 350
• U1 charge time is shortened, letting you do Lv2 focus attack into max charged Metsu Hadouken
Copy/Pasted from http://shoryuken.com/2011/08/24/super-street-fighter-4-arcade-edition-version-2012-changes-part-3/
What do you guys think?