Ever since we got AE I’ve been experimenting a lot with Evil Ryu to see if he has any hidden potential. Some of the ideas I came up with does work, but some don’t seem practical at all in real matches. Doing a dive kick on after a throw or sweep is a no brainer, but how do you continue the pressure? This is my idea of doing that.
Basically, if you hit confirm with a 2 light attacks and a cr. MP into LK tatsu, instead of taking the guaranteed damage. You could let them fall to the ground, they’ll be very close to you, putting you in cross up range basically. So after you recover from the tatsu, immediately jump foward and do a dive kick as early as possible. Your opponent may be thinking cross up and you can land a meaty dive kick into whatever you want.
Once you’ve conditioned your opponent to look for this, you can start going for cross ups, depending on what you do, the loop may stop. I went online and just kept going for this set up and I found it be to pretty successful as long as I executed. The problem is that you must dive kick as early as possible or it will whiff or maybe you’ll hit them, but it won’t be meaty so they can block afterward. Here is a match where I successfully applied the idea.
And a video just showing it in training mode with the option to dive kick or cross up.
One more thing, you need a long hit confirm so you can cause a lot of push back. If you don’t the dive kick will normally whiff. I’ve experimented with this several times and everything works out against every character I’ve used it on so far(about a half dozen). just that some are harder then others. Yes you do risk getting DP’s, but that’s the risk you take for more damage I suppose.
Any opinions and further testing by you guys would be appreciated to see how viable this is.