I use to play Ryu, but I switched over to Evil Ryu because I loved his look and I thought he had much more mix up potential then Ryu who is very plain to me. This thread is about every idea that we can think of and lets try and see which one is worth using and which one is just a bad idea.
I’m going to compile a list of stuff I’ve figured out and stuff I’ve seen other Evil Ryu players do, so please add to this thread or give me your suggestions on whichever one you want to comment on.
- Dive kick on wake up. This is the most basic one, he has a dive kick so you can try to fool your opponent into thinking cross up. But you have to land it meaty for it to combo, hitting the top of there head for example won’t allow you to hit them after ward if they’re blocking.
Best time to use it: Forward throw, back throw(you need to dash forward once), HK axe kick, EX axe kick, MK/HK axe kick from a juggle, EX tatsu in the corner, Full Ultra 2, Super
Dive kick after LK tatsu. This will need your opponent do a quick stand after LK tatsu. But if they do this you’re going to be almost right in there face, so they will be expecting cross up, except you can land the dive kick meaty into a big combo. You have to space it though or your dive kick will whiff.
Reset into EX axe kick. When you reset with a normal after LK tatsu, most people will be holding down back. This is a chance to land a EX axe kick which will do a lot of damage, stun, and give you a hard knockdown into another mix up.
Reset dash under. TKO Foxhound made a thread to this so you can check that out. It’s character dependent though, some you can do a raw dash under, some you need FADC, and it won’t work on a 3rd of the characters in this game.
There is also the corner dash under which works on almost everybody, except a few characters like Guy, Guile, Makoto, and maybe more but I’m not sure. Land either of these in a match and if your opponent isn’t guessing right, they’ll be stunned in no time. But a problem is if you want to do this mid screen, it won’t work on most characters if you land 2 or more normals. So you kind of have to throw it out against most of the cast unless you have a punish opportunity.
- Hop kick cross over. This will only work in the corner, after EX/HK axe kick, or after LK tatsu. After EX/HK axe kick it works on everybody, but it’s hard to make it look ambiguous because some characters won’t allow you to cross over if you don’t do it immediately. In the corner or after LK tatsu, it’s character dependent.
But against certain characters like Ryu, it can look very ambiguous. Doing it mid screen against characters like Ryu after a LK tatsu can really confuse your opponent as well.
- Kick Teleport after SRK, FADC, MK axe kick. Probably not a good idea, but I’m just throwing it out there. If you land a SRK, FADC, HK axe kick, wait a moment and do a forward kick teleport, you will look like you’re in front of them for a moment then appear behind them. This would be a killer idea, except you have to deal with teleport recovery. Never tried it yet, just thought I mentioned it though.
Here is a video where I used number 2,3, and 5 in the first round.
That’s what I got so far.