As far as items go, I think the “True Test of Skill Items” include Fire Up, Max Fire, Bomb up, Punch and Kick. Glove is fine if it does not allow you to carry bombs around (like it does in Bomberman Live, Bomberman World, Super Bomberman 2, ect). That combined with the kick having a kick stop feature (pressing a button to sotp it) makes those weapons less skill oriented. In Bomberman Online PC (BMO) there was no such feature with kick and with the glove you could only pickup and immediately throw the bomb from where you stood. Other items like Dangerous bomb (square pattern bomb), Remote Detonator ect are just too lopsided to garnish any type of level play. I’ll also say that having equal speed also optimizes fairness. In BMO chaining was the key with precise timing. Here’s another video [media=youtube]ABeyvPIK0Hg"[/media]
I agree that Sega Bomberman is one of the better console Bomberman games. Bomberman World for PS1 was too broken. You could hold people indefinately with Power Glove or you use the Push powerup to hold people in place as they were about to die. That combined with kickstop ect made that game extra weak. I didn’t play the Dreamcast version that much. Only played it with a few friends and they got bored of playing.
You won’t see me there at Evo, not enough planning ahead, ect. The only version I play now once in awhile is Bomberman Live on 360 arcade (but don’t mind play the old ones though). BMO is now ran on a private server since Hudson doesn’t run it anymore (although I guess a new one is coming out). Way back in the day I use to play people online using Zsnes/zbattle with Super Bomberman. Too bad you don’t live in central Ohio though, would’ve loved to attend these weekly meetings of Bomberman.