Execution on sticks (mainly regarding 3s)


#1

Firstly, I’ve been seeing some of the MOV casuals from sunroute and noticed that it seems like his hand is above the base the arcade cabinet/stick especially when he’s doing 2 qcfs. Is this true? I tried this and while the motions seemed alot freer, my arm gets tired from suspending my hand in mid-air.
Is this just something that I would get use to?

Also in 3s, i was wondering the best way to input dp straight into super.
eg. akuma and ken.
ive been doing :r::d::df::lp::r::qcf::p: or :k: depending on whether it’s akuma or ken.
but I think it would be something much simpler like :qcf::d::df::lp::r::p: or :k:
should i be practising the latter (its just cos i mainly use akuma and when i try the latter, only a super ever seems to come out but its prob my bad execution)

thx in advance


#2

You want to use the former, though in reality, it’s more like :r::qcf::lp::qcf::lp:. The reason behind all of this is because of move priority. If you try to go :r::qcf:, you’ll end up with a dragon punch instead of a fireball. This is dictated by a priority list which is programmed within the game itself to make certain moves (like a dragon punch in this case) more lenient instead of doing fireballs by accident. In the latter case, you’ll end up doing super most often than not.

In other words: don’t try to stress out your hands by trying to complicate the motion when you don’t have to.


#3

DP then a fireball motion always works for me.


#4

Hold the stick in the way that works for you. Forget how MOV holds the stick.


#5

thx for the quick replies