I’d like to improve my execution. It’s not bad, I can do most stuff, but I still feel that I have to get more consistent.
Of course you can say “play”, but I’m already doing that :lol:
So I thought that when you play an instrument, you don’t just play scores (expecially at the begining), but also lots of “dexterity exercises”, like that Hanon book for piano.
I thought that it could work for fighting games too, to do something along those lines.
Of course there aren’t books on this, but with the help of this community we could write down training programs.
Like, for beginners:
do 20 hadokens in a row (switch sides, repeat. This goes for every exercise)
do 20 cMK, Hadoken in a row
do 20 jump-in HP, cMK, Hadoken in a row
of course I need more advanced stuff than that
but even a beginning guide could be useful, expecially to lure in new players to 2d fighters (I know a lot of people who actually like 2d fighters but are somewhat scared from the execution needed and so they just don’t learn. If we can build a really GOOD execution training guide, that could lure some new faces to the scene, and maybe solve some problems to many people who already play).