Hi good folks at the newbie dojo, been playing for a while now, but had a pretty simple question:
What are reasonable expectations for reactions in street fighter, particularly in hit confirms and anti-airs?
long version: I’m one of those annoying sagat players, and as a zoning character, its my job to chuck plasma until i get you to jump, in which case I’m supposed to uppercut the ever-loving hell out of you.
I’m learning more about safe and unsafe shot distances, and not making shots predictible, because i realize at mid-range, a predicted shot is going to get jumped in for huge damage and a knock down (huge character hitbox = easy vortexes and mixups).
I don’t seem to have a problem with the super obvious anti-airs, however sometimes I feel like when I go for a later uppercut, I get stuffed. Of course, 'gat has a slower uppercut (5f), and doing an srk motion takes more input time than a button press anti-air.
so my question is this: at what point in an average jump do i need to commit to an uppercut? Do i need to watch for it right off the bat, or can i recognize it mid-jump? Does a later reaction mean I should either stick to a normal anti-air, or just block?
also, with my hit confirm: obviously if they block I don’t end it with a tiger uppercut, but i can also end it with a low tiger shot for safe pressure. is it reasonable to think i could train my execution to react to the block hit confirm and do the tiger shot, or do i have to commit to either looking for the uppercut (and just stopping if blocked and go for a frame trap/tick throw), or ending the hit confirm with a shot for safe pressure?
some reasonable expectations for my reactions would really help my training to figure out what setups i can appropriately react to vs having to straight up predict. Thanks!