Rogue is one of the best low tier characters in the game to put at point. She excels at dodging a bunch of crap and beating the hell out of characters that try to run from her. She is an offensive low tier character that RTSD’s MF’ers then shits on Chars heads. She is a good addition to any low tier team.
+gets close to characters quick with Air dash and wavedashing
+Great cross-ups and mix-up game
+Gives good damage on any mid-size character
-slow moves her fastest moves are 4 frames
-need good assist
-Gets slaughtered by big chars
Imma get straight into the notable normals
st. mp- good to cancel a mid-screen GNS
st. hp- I love this move. ESPECIALLY in the corner. You can connect a GNS in the corner. I also found that it has good priority when it comes out first.
st. hk- launcher. Her best one. It hits chars high and Rouge does this backflip which can save you from an assist in your face.
cr. mp- dashing elbow. So much you can do with this move. Sweep, sj. d+hk, power drain, etc. This move gives chip. In speed mode, you can link a cr. lp. Really cool stuff.
Cr. hk- I like this move only because of the dashing elbow. Still playing with it. Will edit when info is gained.
J. hp- Her best normal IMO. Good cross up, and a weird glitch with it too. If you do it on a jumpig char on a low level, the character bounces. You can do a mid-air power drain or an air throw. Fun move.
Dash punch- only good in combos. Its unsafe on block; however, HP dash punch does solid chip. Use when you know you are about to kill that opponent.
Rising Punches- Yet again, only use in combos. Or don’t use it at all. I use it to style on people. So yeah. Use it for fun.
Dive punch- A nice move. In some cases, i did this move and I was safe on block (Cable will fuck you up though)
Power Drain- Her best special. You can grab characters right out of a block string. You also gain a power-up. Pretty damn good.
Good Night Sugah (GNS)- her only hyper. It’s really good in combos. You can combo it from so many moves, like dash punches and mp and st. hp. Good hyper.
Assist type a- Anti-Air -Rising punches: I only like this when I have Cable on my team. Can set up an AHVB string and can give some damage
Assist type b- Dash- Dash punches: Hate it. Nothing beneficial at all. If you can convince me though, please.
Assist type y- Throw- Power Drain: It’s pretty good at setting up something nasty. Like you can cr. lk, cr. lk+ assist, into Hyper combo of choice.
Verdict: y is the best. It is beneficial for almost all of the characters in the game.
The first thing IMO that you should get down is her blockstring. When you get your opponent into a block string with Rouge, you can do a powerdrain, which really throw somebody off when they are getting pressured so heavy by her. This is one part of her great mix-up game. They can’t do shit but get kissed by her.
Second, learn how to cross-up with her. Air dash is the best cross-up for her. You can start pressuring on the ground, then when he least expects it, sj. Airdash into high attack of choice. When you want to hit the other side, d+HK is for you. The dive kick is so important for her. It is absolutely deadly when least expected.
Final thing, learn how to use her assists. The assist that backs Rouge up is vitally important. It can change the pace of the game and it can help with her rushdown. The advanced section will show how this is possible.
Rouge needs an assist. Im sorry but why would you play marvel, or with her without a good assist? lol
Good assist with Rouge:
Tron y- This duo is bananas. Cross-up city. If you ever played Makoto in SFIII: 3S, it was like, guess right twice and you win. Same here. If you do a cross-up at the right time, then you basically killed a character. Seriously, they are rapist.
Storm a- Really good. Her projectile assist is so good, that Rouge can get in whenever the fuck she wants. There are some interesting stuff you can do with her.
launch+assist, sj.lp, sj.lp, sj.hk. After knock down the assist will hit. Then after that, you can fuck them up!. Cross-up into a reset with dive kick, or do a fake cross-up. Rouge can go nuts after this.
Cyclops b- what character wouldn’t want Cyclops? lol. His AAA is really good with rouge because of her mixup game. She can cross you up under or above, leading into a freaking reset. I am currently toying with this, so I will edit when possible.
Capcom b- Surprised? Hell no lol. Rouge can give alot of damage when Capcom is an assist. Just alot of Air combos. But really good damage. it reminds me of Strider/Capcom
Doom b- So good in my opinion. Rouge’s dashing elbow gives chip, correct? When in speed mode, you have yourself one of the deadliest traps ever made…ever (cr. lp, cr. lk, cr. mp+doom, repeat until you are about to run out, then power drain to get another speed mode . To add insult to injury in the middle of that terrible trap you can do a sj, air dash, then dive to score a hit and do some terrible, terrible things while in speed mode. Even when not in speed mode, you can still give pressure and do good chip damage. This team is so underrated.
Other good assist: Sentinel y, Blackheart b, BBHood a, Ironman b
Good teams with Rouge:
Match-ups for the top 8
Cable- The focus of this match-up is to get a knockdown. Cable loves to run, but when he is knocked down, match over. Rouge/Tron fucks this guy up when knocked down. When you knock him down, hit him with all the cross-ups you have in your disposal.
The downside is getting in. Cable in scrub is a bitch because of that damn anti-air. Play footsies when you block capcom’s corridor, launch him or use tron on him. Using tron is unsafe because of AHVB, so be careful. Now getting in is hard as hell in scrub. Air dash safely and high off the ground. Follow up with dive kicks. Now if cable is in Row or other teams, easy as fuck. Nothing cable can do.
6-4 Cable because of runaway.
Magneto- same as above. Magneto is gonna have the same strategy as you, get a knock down. Since Rouge’s moves suck with ground speed, you are to take the battle to the air. Whoever scores a knockdown will probably win. J. Hp is so good in this match-up, so use alot.
Downside is that Magnus can fight by himself. Rouge can’t unless you are really good. So one on one is gonna be a bitch. Play smart and don’t fuck up.
Storm- Ugh. Hate this bitch. So tough to beat. Airdash J. Hp is yet again, your friend. Rouge is a slow hitting char. her fastest ground normal is 4 frames. So unfortunately, You are gonna have to take the battle to the air, which storm can also do.
Good news though, play footsies. It is so great. One st. lk can go into a power drain. When you got her down then have fun. Just be careful of assist. they can ruin your day. DON"T EVER GET HIT BY A TYPHOON xxx HAIL. Thats at least 2/3 of your life gone in a matter of seconds.
Sentinel- Need to experiment more, but from what I got so far, keep Sentinel on the ground. Don’t get pressured. It’s hard to get out.
Cyclops- Get a knockdown. You win. lol That’s it. Nothing else to say.
To get this runaway guy you need patience. Cyclops RH’s are broke, but a timed dive kick is even better.
Ironman- The only thing to worry about is his launcher. Its really good. Fast and can lead to an infinite. What I do is I just do air comboes against this guy or I get him to the corner and begin the rape. Ironman is good enough though that he can still fuck you up with zoning smart bombs and crossups. The smartest player wins.
Spiral- I hate this match-up. It is so hard to get to this chick if you are up against team Duc. The cure for this shit is Doom. That’s right, Doom, my favorite character in MVC2. Doom’s rocks eat up her knives, and all you really need to worry about is Sentinel’s drones.
Now without Doom, you have a problem. BUT, there is a way. Spirals like to super jump after they run out of knives and call Sentinel. This is your chance to move in. Air dash like a MF’er. Don’t block the Drones. Avoid them. When she comes back down, hit her with a Jp. hp and get a knockdown. Watch out for a wake-up teleport. It is 0 frames, which means it is instant. A cure for this is a J. hp + Tron. Death to Spiral. She has little health.
Strider- You have to hit this guy first. Don’t let him touch you. A good Strider will fuck a good Rouge up with his Strider/Doom trap.
Rouge loses this match-up, solely because they are so many ways he can hit you with a strider/doom trap. But if you hit strider first, Rowtron can kill him in 1 solid hit.
Blackheart- Easy if you are smart. The only thing to look out for is an inferno. Those can pick you right out of the air. Blackheart loses in the air to Rouge. So you have to stay in the air. But what about the demons? Here’s the answer.
Don’t air dash.
Thats right. Never airdash when chasing BH unless you are Magnus or Storm. You will eat a infinite. When you knock him down. You can Airdash anytime you want to cross him up. But yeah, never chase him with an airdash
THE ONLY EXCEPTION: when he already used his airdash and demons. Then you can do it because it is pretty safe
Doom- Don’t chase doom. you will waste your time. Let him slowly drop to you. Be weary of APA’s though. Rouge doesn’t have alot of health, so she can get killed easily.
Doom can make you feel really stupid with his runaway game. That’s why I say never chase his ass. Midscreen is you best friend in this match-up.
6-4 Doom with an assumption that the Doom you are playing is smart.
Lower tier giants- Giants are nasty against rouge. The easiest ones are Tron, Thanos (sorry madtitan), and Zangief. I will hilight all of the giants except Sentinel.
Juggernaut- Please airdash high. And hope to god he is stupid. You cant let him move…ever. 7-3 Jugg
Colossus- Tackles are a bitch. Turtle his ass out. Punish his ass when you block a tackle. Colossus is a character that can spam tackles, cancel into a hyper armor, and then laugh when Rouge tries attack him. At this point run and build meter. 7-3 Colossus
Hulk- Jabs are really good in this match-up. You have to break his armor or else you can eat a Gamma Charge. And please don’t jump at him unless you want 50% of your health gone. 7-3 Hulk
Tron- She can be a pest to a scrub Rouge. All rouge needs to do is press the tron button while dive kicking. 6-4 Rouge
Zangief- Go to dinner lol. He is too slow to be a nuisance. Metal Zangief is a different story. Power drain can take his power and you can take advantage of him. Lariat beats power drain, so be careful. 7-3 Rouge.
Thanos- Just like Rouge’s j. hp, Thanos’ J. hp is good. And his J. hp can zone out. But rouge has the Dive kick. Thanos loses on the ground so when he is on the ground, Dive kick, Tron, dead. In the air though, all you can do is wait. 5-5
Rouge is a good character, for a low tier. She can match wits with any character, but requires a nasty mind and alot tricks in your sleeve. You have to work a hell of alot harder than most characters because she has no projectiles of her own. RTSD man.
She is ranked mid tier with Cammy and Colossus. With this overview, I believe that she should stay where she is at. No zoning game, but a strong rushdown. And she can hold her own against some top tier, except spiral. Just like the low tier “trash” she is.
I hope you learned something form this thread. This is my first thread filled with some informational stuff, so if you have a comment and constructive criticism please give it to me so I can make my future threads alot better.
The next character I plan to do is felicia! Check it out!!!