Not sure why this thread fell to page 3, but I want to talk about some matchups.
Blanka - Guile has always had a rough matchup here, and unfortunately it seems to have gotten worse. Blanka can play more aggressively with the blankaball, and can still slide under our booms. F+RH is basically a dead move, because it will whiff against a crouching blanka, as will his F/B+MK hopkicks. The most effective move seems to be S.LK, which you can still perform the following trick:
neutral+lk, hold back, keep tapping lk
as long as you keep doing rapid fire kicks, you can charge sb without getting the bazzooka knee. Since s.lk beats both blankaball and slide clean, it’s pretty good if you need some space. Unfortunately, this means you lose flash kick charge, which means playing blanka is very different than any other character. A piece of aggression I often use is jab sonic boom, B+RH. If he slides, the kick will hit him out of it, and the sb will combo. You need a lot of space for this though, because if they do anything on reaction to the sb, it will beat your kick before it comes out.
Vega - Fortunately this matchup is easier because of the RH flash kick. Vega can now drop from the air, which means he has the ability to bait out a RH flash kick, which can be pretty bad for guile, but the ability to deal with midscreen dives and slide is very welcome. I have never been great at this matchup, so I have no more real thoughts.
Sagat - Sagat’s fireballs are slower, which is good news for guile, but his uppercut and normals still keep us away pretty well. There’s really no way around the standard shoto game, which Sagat does pretty well here.
I haven’t tried the c.lk combo today, looking forward to that, but that would be a sick guessing game after any knockdown. The overhead has good priority and really nice range, which makes it perfect for mindgames. If one overhead hits, doing another one is a great way to make them feel stupid and start second guessing themselves, and then you can do all sorts of shit.
Anyone have thoughts on his jumpins? I see j.lk mentioned, but I always seem to get thrown when I land it. Should I be hitting lk right before I hit the ground? I always use it like t-hawk’s j.lp, which might be my problem.