Fantasy Strike - easy to execute fighting game


#441

Big big changes before the demo on Friday:
Game speed, throw button, online fixes, intro animations, balance, graphics updates.


#442

"Walkspeed increased for all characters…"
WOOHOOO-
"Except Midori"
Oh


#443

So yomi counters are gone? I don’t understand the new throw system.


#444

It’s a button. That’s the only change.


#445

They’re still there. All that’s different is you throw with a button, and f/b throws beat neutral throws


#446

Why? What’s the logic behind that?


#447

It’s only on same frame clash and it’s to incentivize leaving neutral so you can’t yomi counter while preparing your throw. It’s a very small thing.


#448

Whats the Yomi counter? Just a regular.counter with a special name or?


#449

You don’t tech throws, you yomi counter them by doing nothing at all. Yomi counter is a counter attack.


#450

Wait, you beat throws by doing nothing?

Huh…


#451

I wish you had throw shortcuts at this point.


#452

Yup. The most accessible way this game came up with to counter throws.


#453

What do you mean?


#454

It’s pretty neat.

  1. it’s very easy to do
  2. the consequences of doing it at the wrong time are high (33% of your health, generally)

#455

Nothing includes not blocking.


#456

It’s honestly genius, probably the smartest thing to come out of the game


#457

I would imagine it was done to prevent people from doing auto-pilot shit to counter throws. It wouldn’t make sense to call it a yomi counter if you could do it with an option select.


#458

There’s also the immense satisfaction of landing a yomi counter


#459

I couldn’t agree more, there is nothing quite like closing a game out with a yomi counter because your controller disconnected.


#460

Throw button huh? so he finally caved on it. Im sure all the more footsie oriented people are happy about the change.