Far-LP into Far-LP = 1 Framer?

blanka

#1

afaik the far standing light punch into another far standing light punch is a 1-frame link. a friend, who also thinks that blanka vs gief was always a top match-up for blanka, says that it is not a 1 framer… so, guys, let me know

if i read the frama-data correct, then i’m right :wink:


#2

tell your friend to learn to read frame data


#3

jo bender, mach doch dafür nich extra nen neuen thread! das forum is schon unübersichtlich genug!
lass ansonsten bald ma wieder kloppen :wink:


#4

Does he think it’s a 0 framer then?


#5

I think it’s the good old "hmmm…3 frames startup? so it hits at the 4th frame!!!"
except it doesnt! it hits at the 3rd frame…took me a while, too…very confusing…


#6

http://www.fgapr.com/WAMO/SSF4/onhit.html

Some stuff has changed, but this should be a bookmark for all Blanka players. :wink:


#7

Don’t like that link at all, as it doesn’t believe in ranges or anything.


#8

Shit thread.

but seriously, far s. jab is the following:

3-Frame startup . (how quick it goes from button press to active)

2-frame active. (how long the move goes for)

9-frame recovery. (how long before you can attack again)

The move is +0 on block. Meaning that if you hit your opponent hits you with it and you block it, You can’t punish them after the move finishes.

The move is also +3 on hit. Meaning that you have frame advantage when attacking. Since you now have +3 frames you can link into any move that has the same or lower startup.

far s. jab > far s. Jab = + 3 frames -3 frame startup = 0.

What that means is it’s a one frame link. (if a move that you do gives the exact frame advantage as the startup of another move that means the move is a one-frame link).