Response to your first question, don’t give gief anytime to move. If your going to constantly build pressure with the CW, always know two things. A flame kick can stuff some of his reversals, a crouching low kick is quicky enough to also stop the reversal. If you want to keep doing the whole pressure strings, CW with RH, standing jab,jab, cw again with a foward CW. Just in case he blocks low he will get hit with an overhead from the third kick of the cw, leaves you the opportunity to do a standing fierce rekka chain combo.
The first two hits of the CW leave fei long airborne, the third hit is where you are taking a risk of getting SPD, or getting a grand slam. After the third hit is where you want to time your reversal, under these circumstances don’t do a RH flame, or a foward flame, stick with a short flame. Short kick is used for the flame kick, other ones will render you useless and give gief time to come after fei. Although the Cw does change under it’s hit properties. The RH is all upper attacks, the foward CW leaves the third kick as an overhead, and the short CW leaves the last two kicks as overheads. Your best bet is to learn when to use this CW patterns to break there guard, just catch on to the way they are blocking.
Can gief reverse a Close fierce. In regards to the handshake Gief does not have reach. But in regards to reversaling a Standing up fierce from fei that depends on the situation. If you attempted a blocked fierce into rekka, gief can easily reversal the second REKKA hit of the chain. Example of this would be Standing Fierce, rekka, SPD. Reason being after a blocked standing fierce into rekka will push fei back far enough, and leave him in the frames of getting SPD. Your safest bet, would be to Standing Fierce, Flame kick, if you have trained them to block on a standing fierce, go in for tick throws, after they start catching on to the tick throws, then it’s time to start some CW pressure after the standing Fierce. Or if you know your gief player well enough to try and reverse a standing fierce, go for the massive invincibility frames of the rekka super. Shit works like a charm. Also, baiting the CW’s distance into a Super works. Just make them tick the throw, know your distance and bait them for a free 5hit super/7hit, depending if you want to CW after the super giving there position of the screen.
Best jump in attacks, I mainly use Jumping in jab, or jump in Roundhouse, or for overheads, jump in foward kick. Here is why with the jump in jab. The jump in jab can stop most of the characters areial normals, a jumping roundhouse, jumping fierce, will in most situatiosn get beat by fei’s jumping jab. Also if blocked on the ground you can build up a pressure string, here is how. Jump in jab, crouching jab, then the up fierce punch, from here you can cancel the fierce punch into rekka pressure or CW pressure. If you get the handshake that mean’s your to far away for the up fierce to connect. Jump in jab, into tick throw/ Jab,jab, Flame kick/ Jab, standing strong, into fierce chain. The level of creativity is limitless in these areas, just mix and match your own patterns. Roundhouse is great for getting that extra reach but also bad because fei’s hit targets are his feet and not his legs. you can pressure with a jumping RH into rekka or into fierce, samething as the jumping jab except for the jab,c.jab,Up Fierce pressure. Foward works great for overheads, or for your foe wanting to block low because of CW pressure or because of a habbit. Your main focus is to break there guard and just give them a fist full of pressure they don’t know what to do.
Gief and hawk can take advantage of a couple of things, let’s check them out. A fucked up CW presure is one mistake you will pay for, make sure you have this move down pact! If not, you will have a harder time taking victory. Remember the REACH of your Cw’s don’t keep throwing out the same ones!!! If you do you will be man handled very easily! Remember to mix up!! that’s what your key goals are! Every pressure string should require some mix up pattern… unless your playing somebody who isn’t so hot just go on autopilot. Don’t forget the spacing of rekka kens! If you are to far away to counter with a CW, and don’t want to take the risk of a whiffed handshake, give them a foward roundhouse, hell do it again just to look cool!
The Corner Situations. How does it feel to be put in the corner? It sucks. Against Zangief you want to pay close attention to what they DO!!! Make sure to block those body splash over heads and counter accordingly. The hitbox priorities are whacked when fei tries to do a Standing fierce to stop a body splash, it trades but the damage Fei takes is not worth it. a Foward flame kick will push fei up fast enough to stop the splash. The tick grabs! it’s enough watching fei die so quickly because of gief madness! pay close attention to grizzly grab ticks. Jumping in Body splash, standing short, into Grizzly grab, or SPD. As soon as you see gief throw his hands up in the air counter this attack either by throwing gief, or simply jumping up. Taking evasive action isn’t so bad, remember gief is only dangerous if he’s close. If your gief foe is using massive pressure strings look for openings, watch how he moves far back after each blocked poke, time your flame kicks accordingly, you will be surprised how flame kicks can reverse most situations!
The last part was taken from parts of my transcript. I wish I had the video set to show you some of these situations but I’m sure you can use your imagination. Most of this is information on how to pressure gief, the counter game I didn’t include.
If there is anything else you want to know about gief/thawk matches ask away, if something was unclear let me know.
I love it when theory fighters hide behind keyboards. I wonder when will they learn.