I’m working on a video for Fei long, more or less it is an in depth fact about some of his pressure strings, vs certain characters, and his strenghts and weaknesses.
-----Crossover Deep MK---------
basic crossup, if done to early the kick will simply whiff, if done deep, linking into a standing foward, then fierce, or a jab into Rekka, or a standing fierce into super gives you an open opportunity to controls pace. Some of the combos are as followed.
Crossover MK, S. Strong, S. Fierce
Crossover MK, S. Jab, Rekka
Crossover MK, S. Fierce, Short Dragon Kick
Crossover MK, S, fierce, Super Rekka
Crossover MK, C. Jab, Rekka.
Crossover MK, S, Strong, S, Strong.
Crossover MK, S, Strong, S, Fierce, Rekka
--------- Crossover with Super---------------
Crossover MK, S. Strong, S. Fierce. S REKKA, TK Foward/Roundhouse! (Sets up in corner)
Crossover MK, S, Fierce, S REKKA, TK Foward/roundhouse- Three hit CW
Crossover MK, S, Jab, C. Jab, S REKKA! TK Foward.
Crossover MK, S Jab, S Jab, Rekka! TK Foward.
Most of these strings require Fei long to be in deep, or nearly over the opponent. IF DONE WRONG! Fierce punch will whiff, resulting in a big fuck up. If most of you don’t understand how the Rekka strings work it’s simple. Jab Rekka can be done three times, at close range, pushing Fei back and away from Sweep range, SRK Range, and have enough time to recover and block. Utilizing this will help build a stronger poke/ground game for fei. People usually get confused with which button to push, which pressure string to use . . . My best advice, one that doesn’t keep you in close range. A standing Fierce is quick and can be utilized for different situations, but for now we will use this as a start for keeping pressure. Standing Fierce can be canceled into a Rekka. Standing Fierce into Jab Rekka, is safe distance, doing a fierce rekka after the jab will push Fei Long foward allowing him to keep pressure, after this fierce rekka finish this with a jab. If you have problems hit confirming the standing fierce and find yourself getting punished, stick to these simple patters.
------ Pressure Strings
S. Fierce, Jab Rekka, Fierce Rekka, Jab Rekka- PRO(Safe Distance, Can block incoming attacks) Con(If done wrong can be countered quickly, avoiding sweeps such as bison slide kick and the blanka ball requires a fast flame kick to reverse such attacks)
Jump In deep With Jab, Fei must literally be over the other character while performing the jump, otherwise the fierce will not connect but execute a handshake instead!!
Jump in Jab, C. Jab, S. Fierce, Jab Rekka, Fierce Rekka, Jab Rekka.- Can’t Combo, Just for pressure.
Jump in Jab, S. Strong, S. Fierce, Jab Rekka, Fierce Rekka, jab Rekka.
Jump in Jab, C. Jab, C. Roundhouse.
Jump in Jab, S. Jab, S. Jab, Jab Rekka, Jab Rekka.
Jump in Jab, S, Strong S. Fierce (HANDSHAKE!)- This string will easily push fei out of any risky counter situation, very safe poke and does major damage of hit.
!!! NOTE ALL OF THESE BLOCK STRINGS HAVE POTENTIAL FOR HIGH DAMAGE AND CAN COMBO!!!
Chicken wing patters, Mixups, Spacing, utilizing the super, Reversals, Tick throws, VS CHARACTERS Will be in covered in my upcoming video.