========Zangief Rekka Pressure==========
Ok, it’s either know your distance, or start kissing the floor here. Just one slip up, can cost you nearly 40% of your health, this where Zangief can shine indefinately. Learning how to pressure consistantly on the ground is alot different than having air superiority.
Rekka Ken- Whatever you do, never NEVER open up a rekka ken pressure with a close jab, I will guarantee and so will Zangief, that Fei will kiss the asphault all the time.
Rekka Ken pressure- Remember, zangief can do so much in this situation, there is nothing like whiffing a rekka ken and being in SPD range, KNOW your distance, KNOW your rekka ken pressure here, if you don’t, Fei Long will be burned quickly.
1- Sweep Distance- Fierce Rekka, Strong Rekka, (pause) This is where you have to figure out what to do, either Zangief might get ancy and do a spinning lariat, or he just might try to pull a reversal, if he reversals, you can rekka ken by starting it with a Fierce Rekka, Strong Rekka, Fierce Rekka. Trying to pull off a CW is a 50/50. Just from the distance Gief might perform a lariat and stuff that CW.
2- Eating the bullshit- Ok so you have your rekka ken pressure set, but this doesn’t mean your going to win. It’s as easy to have gief do a SPD just from one rekka ken period. Usually it’s not safe to do one so close, and it’s risky doing it from afar. performing this and using deception can make gief think twice.
3- Doing the rekka ken from afar, and expecting that SPD then stuffing it with a super is flawless, but this requires training the gief. Here are some examples to make Gief tick.
1- SD= Sweep Distance.
2- SD, Strong Rekka, pause, Fierce Rekka, Flame Kick
3- SD, Fierce Rekka, Strong Rekka,
4- SD, Fierce Rekka, Strong Rekka (pause) Whiff Jab rekka, not in SPD range but close enough to counter the reversal with a flame kick
5-SD, Fierce Rekka. Yea That’s it Fierce rekka if your too chicken shit to do anything else, or your just shooting the shit with gief.
Chicken Wing Tricks====
- ok CW pressures are difficult, even when mixing them up Gief can still counter Fei long, as mentiond earlier, the RH CW eats a larat from afar, close ranged CW’s are safe but not always. After the second hit Fei long needs to recover, and your in close enough range to eat some asphault
Safe- Foward CW (Blocked) Ok so gief blocks it here we go with some things to keep you safe.
1- Foward CW (Blocked) standing jab, short Flame.
2- Foward CW (Blocked) Standing Strong, jab rekka.
3- Foward CW (Blocked) Standing fierce, short Flame
4- Foward CW (Blocked) standing Jab, Standing Jab, standing jab, - Yes multiple jabs, allows push back and a risky FOWARD flame kick to counter any reversal.
5- Foward CW (Blocked) Jump Back Foward.
6- Foward CW (Blocked) Crouching jab, Short flame Kick
7- Foward CW (Blocked) standing short flame kick.
After some of these defensive maneuvers, you will train the gief to realize every attack you make comes with a second apporach, defensive strategy. Along with training him to block High and sometimes making him deviate from a low attack. Here are some advantages in mixing up for short CW, for the third and final hit will act as an overhead.
1- Short CW (Final hit) Standing Jab, strong Rekka, Fierce Rekka, Strong Rekka
2- Short CW (Final hit) Standing Fierce
3- Short CW (Final hit) Standing Jab, Flame Kick
4- Short CW (Final hit) Standing strong
5- Short CW (Final hit) Standing jab, Tick Throw
Ground game Zangief- Countering comes at a mountain of strength, distance is zangiefs enemy, having the stamina and strength will give fei long some time to break a great gief’s defense.
Ground game Fei long- Play it safe and know the distance, know your rekka ken range and how to play offensively and at the same time have some resilence. Without any resilence, this match can end in zangiefs favor.
Aerial Game Gief- Has to read those CW patterns and act swiftly with lariats to keep fei long on the ground, without a good sense of how to block the CW, Zangief will be cornered and trap soon.
Aerial game Fei Long- Dominate the air, push gief back with rekka kens, know the range and distance of your CW pressure’s, again just as useful as the rekka, without any idea of distance with either, this match can go into giefs favor.