I’ll be editing this post over the next couple of weeks to include description of moves, damage, what can be done with what, good assists, combos, etc. I know Master Chibi is still about, and any of you other pussy… er… Felicia lovers feel free to post your tech so that I can work it in.
Like I said, it’ll be slow at first. I’ll have to do posts from different computers until the girlfriend and I can get our cable bill paid off and get the codec back. Eep.
Litterbox Kick (qcf+k)
Rolling Buckler (qcf+p)
-Neko Punch (lp)
-Slide (lk or hk)
Delta Kick (dp+k)
Hyper Sandslash (qcf+kk)
Super Rolling Buckler (qcf+pp)
Please Help Me! (qcb+kk)
c.lk, c.lk, c.hk, Rolling Buckler, Uppercut
c.lk, c.lk, c.hk, Rolling Buckler, Super Rolling Buckler
c.lk, c.lk, c.hk + Cammy AAA XX Please Help Me!
s.lp, s.hp (3 hits), Rolling Buckler, Slide, c.hk, Super Rolling Buckler
Felicia falls under the category of low tier, but can do well with the right assists. A necessity for Felicia is a GOOD AAA. Her air-to-air game has a lot lacking, with the exception being her air throw. Other than that, she can’t hang with many, if any characters if it comes down to an air battle. You’re going to want an AAA to stop rush down and bring down run away. For the other assist, you’ll want a good point character who can milk the meter that Felicia built. You could opt for an assist character in terms of comboability such as Tron Bonne on projectile for huge damage, or Magneto on capture for Please Help Me! flash. Felicia’s ground game is where she puts out though, and if you’re having trouble landing the combos or controlling the ground, you can select to have assists like Sentinel drones, Storm typhoons, Doom rocks, etc to help her maintain ground control in terms of lockdown and chipping.
Felicia’s assist are not very good. Her best is Ground, which is her Litterbox Kick. It goes through Doom’s AAA and is relatively quick. You can also select Expansion (Delta Kick) if you like to keep pressure on the ground since she hits 3 times in spaced succession.