Constantly messing with speed settings without bringing it up for discussion and/or a vote is bizarre to me. And no, just because the japanese supposedly do it isn’t a good reason. One of the main reasons ST is my favorite SF is because it doesn’t play like molasses (WW, CE, Super).
I just tried to get FightCade set up the other day during the arkadeum stream, but no matter what the game feels like it’s running at a really low framerate. Is there something obvious I’m doing wrong? I have heard of people having similar issues with GGPO, and I may have had the same issues with GGPO (I don’t really use it). I already have all my Windows desktop settings set to best performance and I have tried running the game fullscreen to see if that makes a difference, but to no avail
Are you sure you don’t realize Fightcade is running ST at Turbo 1 (which is US Turbo 0)? Makes the game feel very slow. GGPO also had the Turbo setting set slow too.
Those constant lies we’ve been told about ST (that world speeds are the same as US speeds) and reaffirmed when people ask about speed standards all these years.
I guess it was just an assumption, but no one really gave a shit about the World version of ST until it was used for GGPO (why over US or JAP rom? dunno).
Hm… it doesn’t seem like it - I just playing around with the turbo settings to see if that made a difference but it still feels strange. My point of comparison is SSF2X running on demul, trying the same characters and stage. It just doesn’t look smooth at all on Fightcade so it definitely feels like a framerate issue.
Just played around with the ‘experimental’ blitter on FightCade in fullscreen and it feels a little better, maybe I’ll play around some more and see if it helps.
Everyone knows that offline arcade versions are slower than their equivalent GGPO/FightCade versions
The FBA version that both GGPO and FightCade use is quite out of date - the latest FBA has had some fixes done to fix frameskip and stutter issues as well as alleviate the (horrendous IMO) input delay. It’s really obvious when you switch between arcade back to the old FBA, there’s substantial input delay there. I know that in my case it isn’t due to my monitor since I can play HD remix and it feels lagless, and I can play ShmupMAME with ST and it feels even more responsive than HD remix. So it’s all on FBA, and I do wish pof/ponder can eventually switch to using the latest FBA emulator at the very least.
Agreed. Shmupmame, with the right settings, feels most like arcade ST with all the timing differences and what not.
Having interviewed Pof previously, switching to a new emulator won’t be as simple as “select file” function. It requires a LOT of programming to make that switch happen, since the GGPO library was programmed to make it work specifically with that version of FBA.
Last time I spoke with him, he said he’s looking into several options to get Fightcade moving away from FBA, but it’ll be a long time until changes are actually implemented.
It would literally take months of nonstop work to do this. The entire netcode DLL would have to be rewritten from scratch. People need to chill.
Glad I came across this thread. I’ve been curious why online default is JP Turbo 1, and I see that its been answered.
Been wanting to play this game for a couple years now. I’m hoping that learning the fundamentals here will help me in other fighters. I read some of the wiki, will go back and read it again and go over character strategy for Ryu and Ken. Is the AI rubberband?
I’m a software developer myself, so I understand that often something that seems simple is in reality a lot more complicated! That said, I wonder what exactly about the netcode library makes it so tightly coupled to the old version of FBA and making an upgrade a daunting task. I’m guessing the netcode DLL that Ponder wrote (which of course is close-sourced) is hardcoded to use the old FBA? I can see how that could prevent us from ever upgrading unless Ponder decides to either 1) release the source code (never happening), or 2) spend time to update the DLL (also probably never happening given how busy he is with Stonehearth).
Sadly my C++ and C# proficiency is at a basic level (I’m a Java dev), otherwise I’d be interested in looking into providing assistance as it’s a shame that fixes exist for FBA’s frameskip/lag issues, but for various reasons we might never see those used in GGPO/Fightcade.
I don’t agree. It may not be a good reason but it still gives a clear indication by someone who should know the arcade better than anyone. I personally think that on Fightcade, the game is smoother on turbo 1 jap. The emulation is faster compared to hdremix or cabinet, so no matter if t3 jap is normally used, t1 feels closer to me than t2, but especially smoother. I think pof is right about frameskip
Is FightCade down? I can’t connect…
Not a big fan of twitter myself but it is useful in situations like this: https://twitter.com/fightcade
pof usually tells you when something is going on there.
pof, can we get Street Fighter II - the world warrior (910206) for FightCade
try i tried to play fight cade for the first time in maybe 6 months recently. Completely unplayable still. has anyone gotten this to work correctly on windows 8 yet? its ridiculous . Guess ill try again at the end of the year or maybe when windows 10 comes out lol
Doesnt matter if its ST or what game. Its just slow, it lags and it drops inputs for me all over the place. If I mess with any settings it gets even worse. Oh well…
Windows 8 (and to a lesser extent 7) are one of the reasons why GGPO/FightCade has declined in usage over the years. I actually don’t think the “Win 7 DWM fix” that the FBA developers implemented really fixed much - what I noticed is that the best improvement came from totally disabling DWM via a hack. Now it runs pretty well in that input lag is reduced a lot. I’m not sure who to blame - Microsoft developers for forcing DWM on and making it really hard to disable, or emulator devs who a) don’t test enough on Windows, and b) don’t seem to care about lagless gameplay. At least ShmupMAME is a notable exception to this.